
onetruenate
26 escape rooms
One magnetic lock didn’t unlock when a puzzle was solved, and a GM hint we leveraged well let my group accidentally do a sequence break. A keypad we needed to progress was in that box, and we basically couldn’t finish because of this. GM made it right, gave us coupon for free game because of mechanical failure. That said, the puzzles we did do felt super obtuse and tedious. I wouldn’t recommend this room even if the props in it worked well.