I was really excited to try “Pandorum,” as it is billed as “the hardest room” in Orlando. However, we were left disappointed by our experience and felt like the space did not live up to all of the hype.
As we arrived in the lobby, the staff tried to convince us “not” to try the room because it was “really hard.” We’re always up for a good challenge, so we insisted we wanted to try. Despite our plea and our booking for Pandorum, we were repeatedly asked to try another room, “Cryptid Crisis.” After a few more minutes of us insisting, we were led to the room.
Before the game started, the GM confessed that they didn’t want us to play this room because it was hard for them to reset and hard for the GM to manage the gameplay. We were told many times that if we entered in codes wrong we would be penalized many minutes.
There seemed to be significant puzzle and mechanical challenges in this space. We were told repeatedly that we could not “try” to solve puzzles a certain way. And many times, the tone used by the GM was not very kind.
As it stands, I’m not sure the space is in a condition to be played. The only difficult thing about this room was navigating the “dos” and “don’ts”of solving their puzzles.
This room is “lock” heavy in some places, and in others, it is unclear what/where the puzzles are located. The idea was a good one, but many of the elements that we were promised in the booking did not exist in this space
The set was definitely spooky, but the props and immersive elements seemed to be broken or in disrepair.
The GM frequently scolded our party for trying to solve puzzles a certain way. We were told that we would be “penalized” for using a trial and error approach for one particular puzzle - which was quite strange. Rather than being upfront about the state of the “Pandorum” room, we were told that it was really hard and barely anyone escapes - almost as if they didn’t want anyone to book the room.
Particularly interesting or different
Yes
Physically active
Somewhat