
Busboom
310 escape rooms
there’s a clever idea at the heart of Antique that I won’t spoil here except to vaguely say this… most horror rooms want you to survive. Antique is organized around the idea that surviving changes nothing. That being said, the game was often evocative when I wanted it to be descriptive. The game has a rich symbolic beginning, as well as title, but it doesn’t follow through on its associations. I wanted it to be more Jacob’s Ladder while it wanted to reproduce the conventions of Athens horror.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
3
Scary
Scary
Minimum age
16
Was anything broken?
No
Live actors
Yes
Physically active
Somewhat
Easy to find location
Yes
Safety
Yes
