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You are the captain of your nation's top nuclear submarine. A group of assailants has managed to take control of the sub and crew. Now you're captive on your own submarine in enemy territory! The enemy forces left, but not before activating the self destruction sequence and placing hidden traps throughout the boat. Time is not on your side! You have one hour to disarm the nuclear vessel and save your crew or pay the consequences. This experience will put you in a total state of SUBEMERGENCY!
All ratings (88)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Mostly positive
33 escape rooms
This is one of those rooms where the clues are pre-written which is not helpful if youβre already on the right track but hung up on something more specific. We knew what were supposed to do for the first puzzle but had some trouble with which information was most important and that got us stuck for a while at the beginning.
Good atmosphere, first puzzle wasnβt super clear
Yes
Medium
High tech
3
Not scary
13
No
No
Not at all
Yes
Easy
54 escape rooms
We thought the room was fine overall, but nothing spectacular. We didnβt have issues with the first puzzle like many others, but did with knowing how another puzzle correlated to the input location. Our biggest frustration was a time waster maze and an excessively long puzzle. The triggers are also very finicky so things have to be over exaggerated or in the perfect position, so you may not get it even when youβve got the right answer. All of the triggers also seemed to be delayed, so you will start to second guess your answer before anything releases.
I thought it was hard to tell what puzzle went with which input in many cases. The second room felt very empty to us.
The set was immersive but some of the random noises threw us off. Sometimes thereβd be a noise for no reason and sometimes it signified something, so we were constantly stopping to check if something popped up.
We got there late as a walk in and took a 10 minute penalty which we were more than willing, and we were happy that the staff still accommodated us.
No
Nothing too crazy with the puzzles or game design. Weβve done a lot of escape rooms and it was pretty standard variations of puzzles weβve seen before, though they were pretty well themed.
Medium
The hardest part was figuring out what clue matched with the puzzle
High tech
No crazy tech, but very few physical locks so most things were trigger release. Biggest downside was the delay in βsolvingβ it and the next thing popping open cause us to second guess multiple times.
2
Not scary
12
No
Not really broken, but the triggers were delayed and some puzzles were finicky with getting it exactly right in order to release.
No
Not at all
Pretty open spaces, especially in the first room. A bit dark in the rooms which made reading a clue sheet difficult.
Yes
Easy
18 escape rooms
7.5 Not our favorite room but good decor and story. will be back to try another room. The first puzzle was a little hard we got through it but it took a big chunk of time.
Yes
Hard
Mechanical
2
Not scary
10
No
No
Not at all
Yes
Easy
35 escape rooms
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127 escape rooms
Loved the immersion of the room! Did this room with my aunt who was new to escape rooms and she was in awe of how real it felt! The puzzles were different and refreshing! Highly recommend this room and company!
243 escape rooms
It was short. Their other room, βMystic Manorβ, was longer & more enjoyable.
When we arrived, the greeter told us she is grateful we arrived early. I was under the impression that meant Iβd have an opportunity to use the restroom. After filling out my waiver, I waited for her. When she appeared, I asked if I could use the restroom. She said I could, but was dismissive of me, rushing me to the game room. When I asked again about the restroom, she revealed I could use the restroom after she starts our time, which she did not express prior. This was the first time out of 50 games that I was not asked whether Iβd like to use the restroom prior to a game. Aside from that experience, the game was ok. We then did βMystic Manorβ, which we enjoyed more.
we completed it with a party of 2.
Not scary
No
184 escape rooms
Overall this room was pretty good. The very first puzzle was extremely tedious. Everything after that went moved much more easily/quickly. Without the first puzzle, this is a very short room. Still had some enjoyable elements, though. Not recommended for beginner players.
One puzzle was just extremely unclear and frustrating. Apparently Iβm not alone in this opinion. The rest of the room was fairly easy.
Not scary
Yes
A light had fallen/turned off making one puzzle very difficult to see. My partner did find the light and got it back on after a few minutes of struggling in the dark.
No
Not at all
Yes
Medium
66 escape rooms
Room had great theme all the way through. The puzzles werenβt too hard and they were in correlation to the theme so thatβs good. We were a bit put off by the staffs mood at that time, when we returned that was much different though.