We thought the room was fine overall, but nothing spectacular. We didn’t have issues with the first puzzle like many others, but did with knowing how another puzzle correlated to the input location. Our biggest frustration was a time waster maze and an excessively long puzzle. The triggers are also very finicky so things have to be over exaggerated or in the perfect position, so you may not get it even when you’ve got the right answer. All of the triggers also seemed to be delayed, so you will start to second guess your answer before anything releases.
I thought it was hard to tell what puzzle went with which input in many cases. The second room felt very empty to us.
The set was immersive but some of the random noises threw us off. Sometimes there’d be a noise for no reason and sometimes it signified something, so we were constantly stopping to check if something popped up.
We got there late as a walk in and took a 10 minute penalty which we were more than willing, and we were happy that the staff still accommodated us.
Particularly interesting or different
No
Nothing too crazy with the puzzles or game design. We’ve done a lot of escape rooms and it was pretty standard variations of puzzles we’ve seen before, though they were pretty well themed.
The hardest part was figuring out what clue matched with the puzzle
No crazy tech, but very few physical locks so most things were trigger release. Biggest downside was the delay in “solving” it and the next thing popping open cause us to second guess multiple times.
Not really broken, but the triggers were delayed and some puzzles were finicky with getting it exactly right in order to release.
Physically active
Not at all
Accessibility
Pretty open spaces, especially in the first room. A bit dark in the rooms which made reading a clue sheet difficult.