j
jeremykelso
63 escape rooms
Great idea and even a good implementation. It was neat and had tons of potential, it just wasn’t fun. We felt very isolated with the lack of GM interaction and lack of debrief (or even the acknowledgment that we escaped at the end). They did appear understaffed and fully booked, so I get it, but it did absolutely distract from the experience. That being said, the novelty and implementation was neat, but we all agreed, it just wasn’t that much fun. I get why people like it, it just wasn’t for us.
Gameplay
Nice idea. Great set. Just wasn’t very fun. Felt very disconnected.
Atmosphere
Customer service
Looked like the staff was overwhelmed. Not their fault necessarily, but it felt as though we had no GM attention at all and even after we “escaped”, we just opened the door and left. We actually felt bad and went back to let them know that we finished and gave them an opportunity to debrief. There wasn’t one, just a “thanks for playing, wanna take a pic?”
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
All interaction was done through a robot. No GM or other live actor interaction at all. Not necessarily a bad thing, but it did feel a bit isolating.
Physically active
Not at all
Easy to find location
Yes
Parking
Limited