
robyn
96 escape rooms
Overall the puzzles were fun - a lot of creative uses of tech, and the room felt like there was a lot to do. The set design left a lot to be desired. I really hate that there is an automated hint system - it really feels like it robs you of a fulfilling victory. GMs aren’t able to bypass it, or so I was told. Puzzle instructions are also delivered through the screen, which kills the immersion. Still managed to have a good time with my group, but it would be hard to recommend this in its current state.
Gameplay
Atmosphere
Customer service
Physically active
Somewhat