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egtung
256 escape rooms
The set of Battleship is the strong point - it's the most ship-like set I've seen so far, and a number of props have a very satisfying heft and presence to them. This is due to the owner's interest in historical accuracy - talk to him after the game to hear about the research and design that went into the set, it's great attention to detail. Like Disco 54, puzzles in Battleship are a little quirky. One puzzle in particular seems unfair; even after hearing the solution, I have no idea how a player is supposed to arrive at the intended conclusion over any other one. I liked Battleship better than Disco 54, and want to see what Unreal Escape does with their upcoming game.
Gameplay
Atmosphere
Customer service
The owner was great to talk to and had lots of interesting behind-the-scenes trivia.
Story
It's hokey, but I'm not sure how you could come up with a serious treatment of the intended design, so sure.
Difficulty
Easy
Ideal number of players
2
2 enthusiasts were fine. 3 might be OK, more would probably be too many for the puzzles available.
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
In one section of the game at least one player will have to lift a number of heavy items (relative to normal escape room props)
Easy to find location
Yes
Parking
Easy