D
DanielChord
2 escape rooms
First ever Escape Room experience, highly recommend for new players. The Mutineer's Journal was a helpful guide, though its pages seemed out of order which caused some confusion. Used two hints formally, though the Game Master was aware that the group was new to escape rooms. As a history buff, some puzzles came easier, yet the real fun came from the learning along the way. Room was well designed and difficulty felt sufficient to prepare the group for the learning curve of puzzle mechanics.
Gameplay
Atmosphere
Recommend ambient sounds (ship boards creaking, waves, perhaps rain/storm sounds) for enhancing sensory immersion.
Customer service
Particularly interesting or different
Yes
Strong, popular theme drew attention, but design and story were truly immersive.
Story
Difficulty
Easy
Easy-Medium: prior history or pirate knowledge can simplify some puzzles but not substantially. The clues provided are comprehensive to general audiences and are mostly instructive for thematic-skill based puzzles (Coordinates, map reading, etc.
Game tech
Mechanical
Ideal number of players
3
2-4 are optimal, 1 is possible but likely challenging.
Scary
Not scary
Minimum age
8
Puzzles may be difficult in some facets but I would consider the attraction "family friendly" as it thematically appeals to general audiences. It's content could be experienced by a young human with adult supervision and much assistance.
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Most active portion includes loading small crates under 10 lbs and ducking or crouching through an opening from room to room.
Accessibility
Recommend calling Staff before booking about options for Disability and Impairment assistance or provisions. Dim lights may be difficult for visually impaired, Color puzzle mechanics. Physical space constraints on openings and passages may be difficult for mobility impaired. No observable ADA compliant routes or alternatives for mobility disabled players. Minimal risk for sensory overwhelm in mental, intellectual, or psychologically impaired or disabled players.
Easy to find location
Yes
Parking
Easy