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Agent 13 is missing, your mission is to choose to accept it and find the missing agent. See if there is a doomsday device hidden here and disable it.
All ratings (223)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
105 escape rooms
This is my favorite room there so far! I really enjoyed the elements of this game. I’d highly recommend!
Easy
170 escape rooms
LASERSSSS + lots of spy related actions. Fun fun room. I think the best spy/agent room I've played. I learned to shimmy, to defuse, to hack, to count it was great :).
High tech
38 escape rooms
I thought this was a really fun room, and I had a much better time than I thought I would given the other Morty reviews. It has classic spy theming with puzzles that made sense. I sometimes feel like spy rooms have a lot of cumbersome puzzles, and I didn’t at all feel that way with Agent 13. Absolutely NOT a skip at the 13th gate!
No
Medium
High tech
4
Not scary
12
No
No
Somewhat
Yes
Easy
219 escape rooms
Was my least favorite room at this location. It is immersive but the story isn't very interesting and the puzzles were less interesting.
No
Medium
High tech
Lasers
4
Not scary
No
No
Somewhat
Yes
Easy
172 escape rooms
Out of the 8 rooms that we’ve done for 13th Gate, this one was my favorite for two reasons. First reason is that I truly felt like a spy with one of the rooms! I’ve always wondered how it would be if I had to go through a room full of lasers (not a spoiler because you can see this in their trailer video for the room). Second reason is because the puzzles actually make sense and the flow goes well with the storyline. I put a heart simply because I think this is the only room where story, execution, and our game master all worked well together for a memorable experience.
Jamie is the best!
21+
76 escape rooms
Of all the games that I have done at 13th Gate, I thought this one would be the more "boring and typical" style escape game but I was very wrong. Not your typical WWII bunker themed game at all. I really enjoyed the hint mechanic of the game and the story was humorous and lead to several laughs despite the seriousness of the topic.
No
64 escape rooms
Many of the rooms at 13th Gate are production design over puzzle design and while some escape artists might prefer that, I do not. The last two rooms in Agent 13 were satisfying enough that I almost gave this a like, but at the end of the day it’s not for me. Most of my reviews for 13th Gate (aside from Tomb of Anubis) are much of the same.
Medium
274 escape rooms
techheads, you want this one!
Hard
178 escape rooms
Fantastic set design in line with all of 13th Gate's other rooms. We've seen this theme done several other times and I think this one does it much better. I know some people mention puzzles not working - we had one issue that was easily bypassed. I think the ending was meant to be a lot more intense, but it kinda dragged with some difficult tools for communication. Had fun though.
No
296 escape rooms
This is another 90 minute room disguised as a 60 minute room. There is a lot to do in the back half that is very tedious and detail oriented and we ran out of time. And we are experienced (150+ rooms each for the 4 of us), Not for beginners at all, probably would be best to book the room in back to back hours. Set and tech was amazing, although trying to scan a QR code to stop your time in the dark with no light feels a little cheap.
16
“The set was enormous and detailed, with each segment so different from the others. “