Mark as done to rate
The galaxy is in peril, trapped under the cyborg fist of the feared Alpha One faction. The imperial regime rules from the space-fortress codenamed Horizon Alpha, a terrifying superweapon with an impenetrable security system. You are a plucky band of rebels - the best in the parsec - chosen to infiltrate the Horizon Alpha. In 60 minutes a massive rebel fleet will arrive through hyperspace and fire on the base, but you must manually deactivate the shields if this daring assault is to work. Grab your laser-swords. Arm your blasters. Complete the mission and escape before the Horizon Alpha is reduced to atoms. Good luck, you're our only hope!
23 escape rooms
Not a fan! Have done 20+ rooms, this was among my least favourites. We escaped, but the pure linear nature of the room meant we spent 15 mins easily on one tiny thing. Hints weren't always applicable to our current stage, and more than a few things that seemed interactive were red-herrings. Difficulty rating of 5/5 seems more to do with how it wasn't always obvious what you were meant to be doing, rather than any actual complexity of the puzzles. Didn't seem to be much actual content, it just took ages to figure out what you were meant to be doing! We would never have guessed the last puzzle without a hint! Overall, probably skip this room.
Not a huge amount of actual puzzles, and due to linearity, could've achieved the same time as a team of 2
Set was nicely designed but run down, but quite a few little pieces tatty or button covers missing etc.
Very brief intro, not particularly enthusiastic! I get that that's what happens with chain rooms, but it was obvious that multiple rooms were being run at once as clues sometimes took a while to come through and one was for something we couldn't solve yet.
Not at all
17 escape rooms
Really great design and fun puzzles
Yes
Hard
High tech
3
We were two but I think an extra pair of eyes would have been useful
Not scary
Yes
One set piece was damaged from a previous group but the GM told us it was nothing important and to ignore it. There was no puzzle to do with the part that was broken
No
Not at all
Yes
Easy
69 escape rooms
Pretty fun game but definitely our least favourite of Breakin’. Was hoping for a hidden room!
96 escape rooms
Some cool set decoration but most of it was extraneous. Although the puzzles weren't anything new, they were fine and well signposted until a final sequence that seemed arbitrarily difficult and left us with a bad taste. Linear and just one room.
Linear. One puzzle toward the end seemed especially arbitrary
Pretty good high tech atmosphere, although a little worse for wear
As with our previous Breakin experience, we felt a little rushed out at the end
Hard
High tech
Not scary
Yes
No puzzles broken but some of the set decoration was
No
Not at all
Yes
Showing results 1-4 of 4
“Lost points for puzzles and general wear and tear, but earns points for a fun sci-fi theme.“
“The game draws together well towards the end with a satisfyingly complex puzzle.“