
ExpandedCircle
317 escape rooms
This place is an extremely mixed bag. It did enough right that it would feel wrong to give them a thumbs down but man this place is juuust barely earning this thumbs up. TLDR: looks fantastic, plays terribly. The sets are beautifully crafted. I had read that they were designed by the scenic team at Sleep No More, so no surprise there. Everything feels old, grimey, gross, and perhaps even a little bit haunted. There was one particular prop that looked brand new and felt very anachronistic as well as a few other props that could use some maintenance. The atmosphere is excellent. From the second you step off the elevator you enter into a different world and your adventure starts right away. Unfortunately that is where the good stuff ends. The puzzles REALLY drag this place down. I personally prize sets and immersion high above puzzles but damn did this place remind me how important good, logical, intuitive puzzle flow is to creating a satisfying, and fun, experience. For context, we played as a group of three. Experience ranging from 60 rooms to 290. We played on hard mode, which means you get three clues total, standard stuff. If you choose easy or medium, they will automatically feed you clues at set time intervals. I have no pride or shame in receiving clues, I'm just here for a good time and if I need some nudges along the way that is more than welcomed. The puzzles were largely unintuitive and some required some great logic leaps. There were several puzzles we got hung up on, and asked for clues and were given information that was not signposted anywhere in the room. When you get a clue you want to feel like "Oh duh, OF COURSE it's that. That is so clever!" not "wait... how were we supposed to get that?" We never were able to get into a good flow and build momentum. We completed about 70% of the room within the hour. Our GM told us that they only have a 30% success rate and the majority of teams that fail make it about as far as we did or slightly before. Whether that is true or he was just trying to make us feel better, who knows. Typically when a place brags about low escape rates that is a red flag for bad room design, and sadly I think that is the case here. Perhaps more brains to try and make the tenuous connections between clues would be beneficial. I don't think having a larger team would have helped much as we spent long stretches standing around searching the room over and over again trying to figure out what we missed. At the conclusion of the room our GM told us that we could be entered to win a free room if we leave a 5 STAR review on Google. The drawing is once a month. I hate when companies try to bribe people like this and it's another reason why it is hard to trust google reviews. Praise be unto Morty!
Gameplay
Unintuitive, many logic leaps. And for like 80% of the puzzles it seems like you're just trying to find a four digit code in the form of a year.
Atmosphere
Gorgous sets!
Customer service
Our GM Brion was fine.
Particularly interesting or different
No
Story
Difficulty
Hard
Hard, but for the wrong reasons.
Game tech
Mechanical
Ideal number of players
4
Scary
Spooky
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
There is an elevator to their location on the third floor of the building. There was one smaller entrance into a room that may not accomodate a wheelchair and it doesn't appear there is a workaround. I would call in advance to check.
Easy to find location
Yes
Parking
Limited
You're in lower Manhattan, it's going to be rough on any day other than a Sunday.