
zodiac6573
9 escape rooms
The Speakeasy was one of the most enjoyable rooms we’ve played at Adventure Rooms. Even though we didn’t manage to escape, we didn’t feel discouraged — the low success rate of this room speaks for itself! Compared to The Black Queen, which we found too lock-heavy, The Speakeasy offered a more balanced mix of challenges. Good lighting definitely came in handy in certain areas, which added to the sense of immersion without being frustrating. There were a few red herrings that tripped us up, but that’s all part of the fun and challenge. The puzzles themselves were very clever. At times we knew what to do but stumbled a little in execution, so the occasional hint from our games master helped us keep momentum. Speaking of which, our games master was fantastic — friendly, enthusiastic, and thorough in the pre-game briefing. We learned quickly not to dismiss anything in the room, as almost everything could prove useful. Our group’s logical thinkers shone in some moments, but one of the best parts of this room is how valuable a fresh pair of eyes can be — sometimes it was just spotting a detail or double-checking an input that moved us forward. In terms of design, the first room felt a bit plain and small, but the second and third spaces were much more immersive, with décor that pulled us into the story beautifully. The overall atmosphere was excellent, and even when we hit dead ends, the game stayed engaging and fun. We came incredibly close to escaping, even with an extra ten minutes generously offered by our games master. The final puzzles were particularly tough and kept us guessing until the very end, which made the experience memorable. Overall: The Speakeasy is a well-crafted, immersive, and challenging escape room that we’d happily recommend. With its clever puzzles, engaging atmosphere, and thoughtful design, it’s a standout at Adventure Rooms and a great choice for groups looking for a real test of teamwork and logic.
Gameplay
The puzzles were clever and varied, with a nice balance compared to more lock-heavy rooms. A few red herrings slowed you down, but overall the flow was logical and engaging. Execution tripped you up at times, but with occasional guidance, the game remained fun and rewarding.
Atmosphere
The first room felt a little plain, but the second and third were well-decorated and immersive, tying beautifully into the speakeasy theme. The overall atmosphere kept everyone engaged, even when the puzzles were tough.
Customer service
Our games master was enthusiastic, friendly, and gave a clear pre-game briefing. She supported our group with well-timed nudges and even extended our playtime, making the experience welcoming and enjoyable.
Particularly interesting or different
Yes
The room wasn’t groundbreaking in design, but it had unique, clever puzzles that required teamwork, logical thinking, and fresh perspectives. Not every group member could solve everything, which added to the variety and challenge.
Story
The speakeasy theme came through well, especially in the later rooms where décor and immersion tied everything together. While not the most complex or narrative-heavy story, it provided a strong backdrop for the puzzles.
Difficulty
Hard
This was a tough room with a low escape rate. Even with an extra ten minutes, we came close but weren’t sure we’d solve the final puzzle. The difficulty was challenging without being unfair, making success especially satisfying for groups that get through it.
Game tech
Mechanical
Ideal number of players
5
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Medium