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The Time Travel Authority has detected illegal use of an UNREGISTERED time machine. Your team of βTime Rangersβ has been tasked with confiscating the key components of the Time Machine, and if possible, apprehending those that are responsible. You must travel to the year 2022, where Prof Harrison has been travelling through time, causing small paradoxes. These small paradoxes have altered your past time events, and this could cause a large paradox in your Time Period. It will be a dangerous mission. Time is not on your side. The Slip Vortex can only be held stable for 50 minutes, before your team will be ripped back to 2129. Your task is to travel through time, find what Prof Harrison has been using, confiscate the key components to the time machine, arrest him and return to 2129. If your path leads you to another time period, you must trace him to that year and continue your mission. But, travel carefully. As you know, unregistered time machines are more dangerous than registered ones. Are you ready?
21 escape rooms
I attempted this room with 9 people (including myself) and quickly realised why most escape rooms recommend only 6 people max in a room. There just wasn't enough for the all of us to do, many of us just sat on the couch on the middle of the room or talked while a couple people were up and about chasing leads. It has been a few years since I played, but as I remember the interior wasn't incredibly atmospheric. There was a bookshelf, a workbench and a desktop but the rest was brick wall and pipes. It didn't feel like a secret underground lab with a time machine. I think there was a story but it wasn't overly memorable. Some prop-based locks were difficult to open as I recall, but some of them were interesting to use. While the end was colourful, we did have to be prompted by the GM after a minute or so of us standing around wondering what we were meant to do next. The GM also gave us extra time, which was nice :) After we finished we assumed that the large limit on people in the room was due to families (the room is advertised as family-friendly) where the kids won't be contributing as much. I would not recommend more than 6 adults in this room unless some of them don't expect to do anything.
No
Mechanical
6
6 Max, or with kids I guess. Too many people
Not scary
No
Not at all
The entire room is on flat ground, some areas may be narrow and difficult to get to. I don't remember enough about the puzzles to give feedback on colour etc.
61 escape rooms
This room was okay. I found some of the puzzles and the flow of the room to be a little strange. Nothing too memorable about this room.
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