Mark as done to rate
Welcome to "Sherlock's Home"! You are a group of skilled detectives on a mission to uncover the lost treasures hidden within the chambers of Castiglione's ancient castle. Legend speaks of 12 priceless golden zodiac statues, hidden in the castles depths. Your task is to navigate through the castle's hidden rooms, solve puzzles, and find all 12 statues within the given time. Can you unearth the secrets and claim your place in history as the ultimate treasure hunters? The clock is ticking, and the adventure awaits!
99 escape rooms
Not the best but far from the worst at this venue, Sherlock's Home felt like a room in the need of some critical thought, feeling a bit messy throughout. Another theme at The Great Escape that is named off a popular IP but the room doesn't relate at all. There was no Sherlock related content nor did it even lean in the realm of detective, not unexpected given their other games but still would be disappointing if that is what you're playing looking for. After reading some of the other reviews it appears they may have adjusted a few things to help this room run better. We didn't receive random sheets or anything like that and everything appeared to have a purpose. In saying this there were some puzzles that were needlessly hard, we had to sort Chinese Zodiac themed bird cages which, again, do not relate at all to the supposed theme. This puzzle was far too difficult and resulted in a less than satisfying solve even once we did work out how to complete it. The Game Master after the game informed us they have never seen it solved without a clue, a clear sign of a puzzle in dire need of some revision. The last room was a bit of a mess with tech that didn't work properly and another portion we didn't really solve but fluke the only one necessary to open the door. A couple of red herrings left us a bit frustrated and the bookcase wallpaper felt tacky and cheap. Not a room I'd head back to in a hurry.
No
Medium
3
Not scary
14
Yes
The paintbrush puzzles was infinitely too finicky, as experienced players it still took us around 5 attempts to get it to actually open.
No
Somewhat
Crawl spaces
Yes
Limited
129 escape rooms
After reading plenty of negative reviews about Sherlock's Home I went in expecting the worst but actually ended up enjoying myself through most of it. The room does have some glaring issues like theming, inconsistent tech and set design but I found the overall flow to be pretty decent. The room itself has no real correlation or even vague connection to Sherlock Holmes, it's just a strange, needlessly dark space that looks like a library, whiskey lounge and red room had a child. A couple red herrings and some mental gymnastics with about 800 birdcages were the main obstacles but I found them to be a decent difficulty spike in an otherwise straightforward room. I don't know what else to say, it was weird but I had fun. Sue me.
No
Hard
High tech
3
Not scary
15
No
No
Somewhat
Multiple crawling sections involved.
Multiple crawling sections involved. Venue is located up a flight of stairs.
Yes
Limited
8 escape rooms
Such a brilliant time! The puzzles were compartmentalised which was nice but there was an interesting amount of backtrack puzzles. Everything worked smoothly and care had been taken to maintain the equipment. We found the puzzles slightly too obvious but still rewarding. The staff were lovely and made an effort to create the atmosphere. Definitely coming back for the others.
Leading in closed eyes was brilliant idea. Extra effort from staff to create atmosphere and theatre was lovely.
Yes
The cages were very cool. And the crawl spaces.
The set design did a lot for the game. The story ended up not mattering as the puzzles were interesting.
Medium
4
Not scary
16
No
The flower stencil was a bit worn and the statues in the cages.
No
Somewhat
It would be quite hard.
Yes
We didnβt use it.
64 escape rooms
Honestly one of the worst Iβve played. We played this room by accident as my friend confused it with Lost in Melbourne. Cheap, puzzle are confusing and donβt have very good flow, weird storyline, requires you to crawl back and forth to the first room to view your time or ask for a clue (which you will need to do), and intercom was super quiet and made it hard to hear clues
Puzzles made little to no sense
The set design was very poor. One of the rooms had a light that was a bit broken so epilepsy warning for that
3
169 escape rooms
Game master was not following progress and was not helpful when requested.
Somewhat
Showing results 1-5 of 5