Came in with low expectations, and took it slower than I did my other rooms cause I figured it was easy, so got a decent amount of use and time out of it. Was fun in general and room was better than expected. I like how we were solving mainly one puzzle at a time, but I will say, if you get stuck, you don't have anything else to do. Lucky for us all we get 5 hints each so it's not the end of the world. Would've liked more Sherlock themed puzzles in the room, and the puzzles were mainly just puzzles for the sake of it. I liked the designs inside - again - would've just liked for them to tie into the narrative more. Overall, fine/good room, not as great GMs.
Staff didn't welcome us when we came in the venue - we scanned the waivers ourselves cause we've done a bunch of them before, but we stood by the counter waiting for them to finish talking but they never greeted us once. But we talked to them after our waiver was signed and they were the least enthusiastic GMs I've ever encountered. At one point I don't think they were even following our room progress and had to ask where we're at and what we're doing. When we escaped we were confused as to if we've escaped because the GM was sitting at their desk, really lacklustre and said "congrats" and couldn't even see their faces from our final escape door. Room was easy enough that we didn't have to interact with the GM loads, but I'd be frustrated if I was new to this or it was a harder room
Particularly interesting or different
No
Physically active
Somewhat
Crawling
In Carlton with paid parking, but we got lucky with our parking