The Cabin In The Forrest [prev. Aokigahara]
Mostly negative (40 ratings)
- Escape room
- IRL
Mark as done to rate
Aokigahara, also known as the Suicide Forest, is a 35 square kilometre forest that lies at the northwest base of Mount Fuji in Japan. It is a dense, eerie forest. It's reputation is a site for suicides and has created a haunting atmosphere, with remnants of hanging ropes, scattered personal belongings, and corpses littering the forest floor. The silence is deafening, the darkness is suffocating, and the trees seem to twist and contort as if alive, drawing in unwary travelers and tempting them to join the countless lost souls who have perished within the forest's depths. You and your friends are deep in the forest and must escape before consumed by darkness. You have 75 minutes. Goodluck.
- 2-6
- 75 mins
- Expert
- Spooky
All ratings (40)
Mostly negative
- Gameplay
- Very negative
- Atmosphere
- Mostly negative
- Customer service
- Mostly positive
Reviews
S
SuriHart
13 escape rooms
I played this room with two friends. We still don’t know if some of the puzzles made absolutely no sense or we’re just not working. At one point something opened and we didn’t even know how it happened. We don’t look at reviews before doing a room to avoid spoilers, but we looked afterwards at this one and it seems that most people had a similar experience to us. Hardest escape room in Melbourne because it makes no sense.
Gameplay
Atmosphere
Customer service
GM was not helpful. We ended up asking for a clue and he came in to show us, then left without closing the door. We continued on and then he came back trying to make the puzzle work and he came back and told us to stop because our time was up when he came in before. No explanation about any of the puzzles.
Live actors
No

tristanbroekhoff
18 escape rooms
Cabin in the woods but goes into the suicide forest which isn’t CITW at all? ! Cool to have their “third room” look over the others and the decorations were pretty good ! Fun and challenging!
Gameplay
Clever gameplay! Crawling and climbing so a lil bit of everything! Puzzles a little tough to solve but we managed
Atmosphere
Pretty forestry like ! Not as scary as we were expecting
Customer service
As our first room, staff were great!
Physically active
Line of ! Crawling into Room 2 and climbing to Room 3 (optional)

rinskin
192 escape rooms
This is truly the worst escape room I've ever played. A multitude of tech errors including things opening early and others not opening at all. The storyline is based in a suicide forest and features a skeleton hanging on a noose which is highly offensive and somehow the least of this room's problems. Nearly every single puzzle is either broken or doesn't make any sense, requiring huge leaps in logic or are genuinely unsolvable without being told how to do it. I don't want to just hate on this room but I am struggling to come up with any positives. It flexes its 1% pass rate which is not due to the game being particularly challenging but more the puzzles simply do. not. make. sense. The name of the missing girl doesn't even stay consistent between the spoken story and the in-game audio. Our Game Master was the only shining light in this experience, she was very nice and super apologetic about the tech problems encountered in the room. Oh also there's not even a cabin. Don't play this room. Not even out of morbid curiosity.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Hard
Game tech
High tech
Ideal number of players
6
It truly doesn't matter
Scary
Spooky
Minimum age
18
Was anything broken?
Yes
The projector didn't pop, the black box never opened and two different gates opened at the wrong times.
Live actors
No
Physically active
Somewhat
Easy to find location
Yes
Parking
Medium

minnnnn11
221 escape rooms
Very difficult to find any positives in this one. Right up there with the worst in Victoria unfortunately, littered with non-sensical puzzles, broken tech, and an insensitive theme, this really is one of those escape rooms that shouldn’t exist. The Great Escape have a great location, sizeable venue and market themselves quite well which is why it’s just baffling that this quality of room isn’t altered or even addressed. Words like “extremely difficult” and “hardest room in Vic” are thrown around as a selling point but really, are there to simply mask the room’s many many shortcomings. I honestly felt bad for our GM as she did all she could to apologise for the continuous stream of tech problems that arose and provide hints for puzzles that didn’t make any sense. There’s also no cabin in the “Cabin in the Forest” escape room, I mean…? Just stay away from this one.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Expert
Expert is a loose term as nothing really made sense.
Game tech
High tech
A mix of both.
Ideal number of players
4
Scary
Not scary
Minimum age
18
Strong themes of suicide and the use of a real Japanese location involved.
Was anything broken?
Yes
Doorway leading to the next area opened before it was supposed to on 2 seperate occasions. A puzzle involving a projector didn’t work at all, GM had to come into the room to fix.
Live actors
No
Physically active
Somewhat
Crawling and light climbing involved.
Easy to find location
Yes
Parking
Limited

Raa1324
23 escape rooms
Wildly insensitive to have an escape room based around the real suicide forest in Japan.. pretty gross. Do not play or encourage rooms with this material.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Hard
Hard because it made no sense and was buggy
Game tech
High tech
It shouldn’t be
Ideal number of players
8
Scary
Not scary
Minimum age
21+
Was anything broken?
Yes
Live actors
No
Physically active
Somewhat
Crawling required
Accessibility
Not accessible at all
Easy to find location
Yes
Parking
Limited

Weever2023
24 escape rooms
What the previous commenter said.
Gameplay
Atmosphere
Customer service
Difficulty
Expert
Z
Zeps
237 escape rooms
Players are not provided with the necessary tools (except for torch) in this room such as writing material or calculator, despite this room requiring players to remember long sequences and solving difficult maths equations. Puzzles were not self explanatory or logical and at times required guess work and trial and error.
Gameplay
Atmosphere
Customer service
Parking
Medium
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