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You enter the mysterious place of a famous magician, in search of his secrets. As you continue through the rooms of the house, the doors close behind you and there doesn't seem to be a way back. Is the magician still around? Don't let yourself be tricked or let him screw with your mind. You need to overcome the magician's tricks and escape using your sen-ses and the RED napkin. You may lose your sense of time, but remember that you only have 60 minutes to get out! If you don't, the magician will be stuck in your mind forever.
85 escape rooms
Can't help but feel that these guys are resting on their laurels, location, and tourism. Disappointing room with lots of illogical puzzles. Emailed management to give feedback, no response.
32 escape rooms
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45 escape rooms
Things started off well as we were greeted by a smiling staff member on a gloomy Saturday night. We were welcomed in, and as usual, we arrived early, fortunate enough to be inside when the rain started again. While not the largest pre-lobby, it made excellent use of the available space, with two other teams waiting alongside us. Sen3es marked our team's 30th room, which we managed to navigate through with a couple of hints and a slight time extension. The room itself wasn't particularly remarkable, feeling somewhat dated compared to many others out there. Given that it was first released close to 10 years ago, its age was evident. While many puzzles made sense in the space, there were a few red herrings thrown in that our team thankfully didn't spend too much time on, as well as some genuinely challenging puzzles that fit well with the theme. The flow through the rooms felt a bit like an arm-wrestle at times, with instructions to move through the rooms closing doors behind us and taking nothing, only luckily remembering that we were told we needed to take a couple of items back after finishing the third room. The communication system utilized a "Voice of God" setup where you talk to the walls, and they respond. While this system worked well overall, there were moments when I personally felt our Gamesmaster may have been distracted or not following as closely as we would have liked. On one occasion, he gave us a hint on a puzzle that we had already partially completed, and on another, it seemed he may not have heard us properly.
Yes
Hard
Mechanical
5
Spooky
16
No
No
Very
For one of your team mates at least, has to have appropriate footwear and be relatively fit.
No major stairs or lifts to scale
Yes
Easy
Wilson Parking - 75 Harrington St, The Rocks NSW 2000
20 escape rooms
We were told by the GM when we went into this it was one of the best in Sydney. We were disappointed to say the least
169 escape rooms
Very well designed room, loved the whole theme and gameplay
No
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