
minnnnn11
221 escape rooms
This was the last room I played in both Missing Klues and in Canberra and I have to admit at the time of gameplay, my brain was reduced to a lukewarm pot of goo so take all of this with a grain of salt. Doomsday was a perfectly fine room that I feel would be better suited for beginners due to its straightforward nature and linear puzzle flow. The content itself didn’t exactly wow nor did the physical space as we’d already explored it earlier inside of the Toxic room but it’s users choice as to what order you play them in. I was intrigued by the concept of playing 2 rooms in the same space in reverse order but was admittedly underwhelmed by the overall execution. While I thought the narrative of both rooms were cleverly intertwined, the content itself felt much the same with very little changes applied between the two and not a whole lot more for us to uncover. The puzzles in Doomsday were noticeably less engaging than Toxic with a couple that could definitely use a rework but nothing nonsensical. By today’s standards I think people have come to expect more from escape rooms and Doomsday unfortunately didn’t really deliver comparative to other rooms in ACT. Perhaps if I came back on another day with a fully formed frontal lobe, my opinion would be different but until then, I found it to be just okay. Alex was our Gamemaster for the entire day across all 5 rooms and was an absolute superstar running around and doing his best to accomodate us and other players. Legend.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Less tech utilised in this one than its room counterpart Toxic.
Ideal number of players
2
Scary
Not scary
Minimum age
16
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Large unrestricted car park available next to venue.