This game's premise is simple but doesn't feel like a cliche when you're in it. There's a newly rediscovered temple from Atlantis; get in, get some treasure, get out in one piece. The real strength in this room is the props and staging; without spoiling anything, it felt like stepping into an ancient Atlantean temple when we got into the second area. The soundscape, the texture on the walls, and the lighting combined to really transport us from the mundane to another world.
That said, I personally had difficulty with the second area, mainly due to the soundscape. It overlapped and overlaid absolutely everything, and some of the puzzles were sound-related, so even beginning to solve those took some crowd-control among ourselves to allow those puzzle-specific sounds to come through. It was a good area to split off into groups and work on different puzzles all at once, but the amount of floor-space to maneuver was limited. I would not recommend it for larger groups, for the simple fact that you'd be tripping over everyone to get things done without breaking something.
A lot of overlapping puzzles; not a lot of linear flow.
Incredible staging, props were well-made and fit the story and theme.
Staff was very welcoming and enthusiastic!
Plot was your average "newly discovered temple treasure hunt" theme, but props and scene were impressive and engaging.
I'm rating it Hard because I personally struggled with the overlapping nature of the puzzles in the second section. Basically, our group split up to work on different things at the same time, but some of the puzzles were sound-based, and trying to solve that one while other things were happening across the room was difficult. There was a lot of echo and ambient soundscape in the room that made it more difficult. It was definitely a challenge for me personally, but my group had veteran escapers, so they carried my dead weight.
Based on workable space in the room, I wouldn't recommend anything more than 5 players.
A lot of the puzzles were at ground level; with adult guidance for some of the more complex puzzle elements, kids could have a lot of fun with this game.
Physically active
Not at all
Accessibility
A number of the puzzles (80% or more) were at ground-level or knee-level; might be difficult to reach for some individuals.
PanIQ is on the upper mezzanine of the Venetian, above the waterfall. Follow signs for Atomic Saloon show, that'll lead you to the escalators, and then it's just around the corner from Atomic.
Parking
We walked from the LINQ, so I can't speak to this aspect.