
SaoirsesDad
264 escape rooms
I played this right after Atlantis and enjoyed the game much more. The theme was carried nicely through out and had a good story with a few twists I had not seen before. The set was a lot of fun and some nice twists playing off of the various spy tropes. The puzzles were fun and made for a lot of different skill sets. If I would tweak anything it would be the radar puzzle. The blips often feel between buttons and there was no way to really tell where it fell. It became a big time suck. Also, if you have codes that will disappear and not come back then please give players something to write on. I'm old. My memory is spotty at best.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
10
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Each room has plenty of space but there is a lip to step over to get to the final section.
Easy to find location
Yes
Parking
Limited