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egtung
256 escape rooms
There is a unique physical element in the midgame that I haven't seen anywhere else - it was fun going through the first time (unfortunately, less so the second time, and by the end we thought it had overstayed its welcome). The set was fine - it did a good job conveying the scene but felt a little artificial. This game has some older-style design choices that you don't see much anymore, and for good reason - I thought they ranged from quaint to tedious to fairly confusing. Some puzzle signposting felt inadequate - one early puzzle in particular was ambiguous how it should be interpreted; even after taking a hint, I don't see how we were supposed to pick that particular one over others. Some other pain points seem like they could be fairly trivially improved; that they haven't been isn't great.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Medium
Ideal number of players
3
5 enthusiasts felt like too many, we frequently had someone standing around. The game is pretty linear, so maybe 3?
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Accessibility
One section of the game will require a player to crawl for a moderate distance and manipulate things on the way. They may have to repeat this multiple times.
Easy to find location
Yes