There were a couple unique mechanical puzzles and parts of the room which were neat. However, it did feel a bit homemade in terms of production quality. We were super excited to have an actor in the room with us, but he did not do much acting. He was dressed as a clown, perfectly on theme, but was a teenager who spoke in a normal voice. It would have enhanced the experience SO MUCH if he had spoken in a goofy clown voice. We were told he was our babysitter to make sure we didn’t break things, which would have been fine, but I felt that he constantly offered us unsolicited clues, which I think we didn’t need. I wish he hadn’t. So my overall enjoyment of the room was a little lukewarm, although it had the potential to be awesome.
I enjoyed the puzzles, some were more unique and interesting than others.
Pretty large and immersive rooms.
The GM was very friendly and enthusiastic and welcoming. The person who was in our room helping run it, though, was not in character as a clown and that would have made a huge improvement to the immersiveness of the room. He was just talking normal and we even saw him with his mask off at the end, which kind of took away from the mystique of that character being in the room with you.
Particularly interesting or different
Yes
There were a couple elements that were unique.
There was a clown in the room as a GM for you, but he did not do a voice or try to act like a clown.
Physically active
Somewhat
You had to crawl through a small door at one point.
Accessibility
The last room requires crawling on hands and knees into it and is hard for people who have difficulty crawling.