
NoahKlugs
35 escape rooms
I honestly feel like Iโm on drugs seeing the overwhelmingly positive reaction to this room on Morty. Did we play the same game? Iโd like to state upfront that our games masters were lovely hosts. However the quality of the room, especially for a company with as much notoriety as Mission, was frankly embarrassing. Exposed wires and tech everywhere are not just a safety hazard but also a serious immersion breaker. The props and set felt cheap and have clearly not been very well maintained. There were constant rips, tears and chips throughout the room. A lot of the tech was also barely functional in game, props which are not only ripped up exposing the foam underneath, but also did not correctly function in the context of the puzzle and required excessive force to use. There was also a touchpad which did not work correctly, we inputted the correct code several times only to then be told over the radio that we had the right code and needed to put it in one more time, which is again a huge immersion breaker. One of the most egregious instances in our eyes, was when as soon as we finished a puzzle we were told over the radio to leave a set of candles on a desk without even having a chance to do anything. Then thereโs the puzzles, which have absolutely no flow or logic to them whatsoever. For instance, during the intro we were explicitly told that we wouldnโt need anything from previous rooms to take into the next room. Only to be told over the radio that we had to go back into the previous room and use a picture on the wall. There was a very frustrating pattern of puzzles where you simply do something over and over again for an indeterminate amount of time until it feels like a GM arbitrarily decides that youโve spent enough time on it. These puzzles all dragged on for far too long, and honestly felt as if the game was just trying to drag along so as to justify the 100 minute time. This would be maybe less aggravating if it werenโt for the substantial price point. $70 pp for that experience is mind boggling. I completely understand why Intruders is priced the way that it is, considering the numerous actors required. However in this game the actors are present for maybe 3 minutes total? There is absolutely no justification for this excessive price point especially when I could not for the life of me tell you where that money goes to.
Gameplay
Multiple puzzles either did not work or made little sense
Atmosphere
Props were extremely worn down and clearly had not been retouched in a long time.
Customer service
Particularly interesting or different
No
Story
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Live actors
Yes
Physically active
Not at all
Easy to find location
Yes








