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It’s 2:55 in the afternoon, you, Wyatt Earp, and three other marshals are sitting inside the O.K. Corral Saloon discussing the latest series of crimes that are blamed on the local cowboy outlaws. This group of outlaws are known for their violent criminal history. You and the other lawmen have had several previous confrontations with this group. While, you, your brothers Virgil and Morgan, and your best friend Doc Holliday are devising a plan to round up the cowboy outlaws, the townspeople start screaming. Immediately, you all know something bad is about to happen. Looking out from the window of the saloon, you see 5 outlaws riding into town on their horses and heading toward the saloon, including the notorious Billy Clanton and Frank McLaury. When Billy and Frank draw their pistols, you know it is going to be a fight for your life. You draw and fire in defense of your own life, the lives of your brothers, and Doc Holliday. In a cloud of dust and gun smoke, chaos ensues. You shoot your gun until you run out of bullets! The whole shoot out takes only 30 seconds - the most terrifying 30 seconds of your life! After the dust settles, 3 bodies lay in front of you. Quickly, you notice two of your people are injured but the rest are unharmed. The marshals have won the fight! However, there is some bad news: the other 2 outlaws are nowhere to be found. The marshals must quickly identify who has been shot and who is on the run. You will have 60 minutes to complete this task or the 2 outlaws will surely escape to Mexico! Find the clues, solve the puzzles, pick the locks, find the names of the guilty suspects and get out of the saloon within the hour. Rely on your intuition, have confidence in your team and leave no stone unturned! Remember, as you always say: “Fast is fine, but accuracy is everything. In a gunfight… you need to take your time in a hurry!” Do you have what it takes to complete your mission?
27 escape rooms
The first room we did with only two people (we still got out successfully!). A pretty standard escape room - nothing to write home about (either positive or negative). But in the middle of the experience, our GM kept giving us clues meant for another room (repeatedly telling us to use the prop we were holding, when we hadn't asked for a clue and didn't even have that prop in our room).
No
Easy
Mechanical
Not scary
Yes
No
Not at all
Yes
Easy
230 escape rooms
Not a special room, but we actually enjoyed it. For the most part, the puzzles made sense. The colored lock needs to be replaced with a regular one… but other than that when we got stumped it was from our own lack of attention to detail. Use of black light was minimal, which we appreciated. We had a good time!
81 escape rooms
Not Escapology’s best room at all. Didn’t flow smoothly. Some confusion and poor design for a few puzzles and red herrings that were too frustrating. There are better rooms to do. Skip this one
Not my fav. It was ok. Little clunky
842 escape rooms
Escapology games suffer from being consistently mediocre. The scenery for a western setting was minimal. The puzzles loosely tie to the theme but are poorly designed. Red herrings in the room seem to be more like orphan props from puzzles that were abandoned from the game long ago. The room is very lock heavy, but the locks aren’t coordinated to the game. For example why have color-coded locks if irrelevant to the puzzle? (Not a spoiler.) I’ve played several games at this venue and other Escapology locations and just wonder why such a large chain can’t up their game. Disappointing.
No
Easy
Mechanical
2
Not scary
12
No
No
Not at all
Yes
Easy
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