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The Sixth Wave Agency is our only hope to safeguard our future from the dangers of artificial intelligence. Self-teaching computer systems have birthed an intelligence that lives undetected beneath the surface of our society, transforming whatever it wants to advance a destructive agenda. The mysterious Sixth Wave Agency is recruiting candidates to form an elite team to counteract the AI threat. You and the other candidates will be locked in a high tech underground facility. If you succeed, you just may gain a super human power!
All ratings (83)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
12 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
222 escape rooms
Very challenging but entertaining and suspenseful!
141 escape rooms
It was just an ok room. Futuristic AI theming. We played it 2 months ago and cant remember much so not that memorable. Lots to do and none of it is intuitive which is frustrating. Even though itβs the newest room, it needs some TLC as some of the puzzles were difficult to operate.
6 escape rooms
β WARNING β ITS A HARD BUT FUN ROOM! This room was so much fun and very immersive. It is not easy, but still had a good flow and had interesting and creative puzzles. The room itself was so cool, even tho it wasn't a large area. We got stuck quite a few times, but we still got out. Anyone hating on this room just didnt have patience.There is a lot of lables, but they helped when keeping track of things. There are no keys, its all digital and high tech. Its a hard room with a lot of puzzles, but there fun to figure out! And don't be afraid to ask for a hint! The lady was great at giving hints that helped out, without giving us the answer! Over all great room! My favorite escape room so far!
Best Gameplay!
Lady was soooo sweet
Yes
The high tech stuff was awesome
Expert
It is very hard! Still fun!!!
High tech
4
Not scary
6
No
No
Somewhat
There are different ground levels in the room.
No
Easy
52 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
147 escape rooms
Definitely the hardest room at Escape Thrill, but I really enjoyed it!
97 escape rooms
Pretty cool room, with different types of puzzles, techy.
72 escape rooms
Itβs a shame because I really really want to like this room, and there is in fact a lot to like about it. I really did enjoy the introduction, story, and setup that leads to the next major, main section of the experience. Unfortunately, it becomes apparent rather fast that it also hasnβt gone through any rigorous or thorough play testing. What you βdoβ once entering the main room becomes overwhelmingly unintuitive very quickly. As of this review, the only major remedy to the confusion Escape Thrill seems to have come up was to label most everything of interest with a label maker. Itβs clear people have been getting very confused with this one. We found out afterward it also has the lowest completion rate out of any of their rooms. People have said this room is difficult, but Iβd say itβs not so much βdifficultβ as it was not well play-tested. With that said, itβs a fun and creative theme, and the puzzles that do work are very cool and relatively unique. However some puzzles were just such leaps in logic that you couldnβt possibly figure them out without assistance. Certain things outright werenβt working which wasnβt immediately obvious until the GM intervened. We were given extra time on multiple occasions as a result of this, and they did a great job of keeping us entertained and happy. The ending was also a fun little unexpected surprise and Iβm glad we got to see it. I wouldnβt recommend this room until itβs gone through some more tweaks to find the sweet spot that ensures a smooth experience for all players, whatever your skill level is. Itβs ALMOST there, but just not yet.
Frustrating and not very intuitive. It was trying to be too many things at once which made changing gears taxing and unnecessarily confusing.
GM was great and facilitated all problems and issues we had with the room.
Not so much βdifficultβ as it was not well play-tested. Some puzzles were just such leaps in logic you couldnβt possibly figure them out without assistance. Certain things outright werenβt working which wasnβt immediately obvious. Making you uncertain if what you did worked or not until the GM intervened
High tech
3
Relatively small space. 3 is ideal, 4 is pushing it.
Not scary
15
A kid would enjoy the atmosphere at first, but become frustrated very quickly with how difficult and confusing the gameplay is.
Yes
Certain parts of the experience did not function as they should, which caused the GM to activate events anyway as a remedy to bypass the issues.
No
Not at all
Yes
Easy
182 escape rooms
Was BEST room at Escape Thrill! Did for a friend bday and was sooo worth it. First, really well-done room and a very well-done room for "strip-mall" style Escape Room locations. So many innovative and new puzzle ideas, with much variety, and def. needed everyone on board and bringing A-game.
Yes
Completely new innovative idea and take on "Future scape" theme
Could have been more involved, but lots of great elements that played into it. Probably more details/unnecessary parts to the narrative.
Hard
High tech
Some glitches, but worked pretty well for the most part.
4
Not scary
12
Yes
Some parts needed more finish and polish to cover wear and tears, adding value to the room.
No
Somewhat
Yes
Easy
124 escape rooms
Ambitious, but over-reliant on tech and was tight space and a little warm.