This is yet another impressive game by Escape Artist. While this is one of their earlier rooms, it easily stands to compete in the current market. The implementation of the game master/group into the storyline is wonderful and the puzzles flow well. This game is well worth your time and money!
There were quite a few puzzles in this room but they flowed relatively seamlessly from one into the next. I was prepared for this room to be more non-linear than it actually was. The puzzles made sense and were a lot of fun!
In comparison to some of Escape Artist’s newer rooms, this environment is a bit more basic but it is immersive and effective nevertheless.
The GM (I believe his name was Conner) was super welcoming and very committed to the role that he played within the storyline. He was also very good at giving us gentle nudges in the right direction when we were looking in the wrong places.
Particularly interesting or different
Yes
The plot for this room was unique and the stellar execution stood apart from other rooms.
Nice story and I love the way that it was introduced.
There were a decent number of puzzles in this room. The space is definitely big enough to accommodate large groups but our group of three experienced escape room players found that we had plenty of people to complete the room (with nearly 20 minutes to spare).
Game tech
There was a pretty solid mix.
Depends how experienced group members are with escape rooms. For newer players, it would be helpful to have a larger group and the space is certainly big enough to accommodate.
The content is definitely appropriate for younger players. Interest in puzzles (or lack thereof) should be the deciding factor for whether or not this game is appropriate for your group.
Live actors
Kinda (not scare actors though so nothing to worry about there)
Physically active
Not at all
Accessibility
This game is on the second floor of the building BUT there is an accessible entrance at the back of the building located right beside the parking area.
Some puzzles including color.