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The year is 1928, the height of prohibition, and you…are the right-hand man of the greatest bootlegger the world has ever known…Al Capone. The authorities are getting dangerously close to uncovering your whereabouts and distribution locations so...Capone has gone into hiding. You’ve been tasked with continuing operations from your underground speakeasy hideout while he lays low. Now you need to shore up your operations, gather all the intel from the agent you have on the inside and escape to another hideout before time runs out.
59 escape rooms
We weren’t impressed, honestly. The room was minimally decorated, but all of the furniture was used (besides the couch). The room isn’t large, and never progressed further. What you see initially is what you get. From the beginning we were told we would be solving 11 puzzles, that we could solve them in any order… but that we shouldn’t and actually can’t? A little bit of a confusing start from the game master. As the room progressed we got a few pieces (from a few different puzzles) that we thought were connected but were to entirely unrelated cluestreams. All of the puzzles felt disjointed, and that’s probably a reason why some of them were tricky since we didn’t have a stream of thought to continue to ride. The hint system didn’t have any logic to it. From the beginning we had access to ALL of the hints for the whole room and when we did need a hint we had to guess which one of the 11 puzzles we were on. If we guessed wrong, though, there was a 5 minute time out, so we would be stuck. Luckily our game master was quick to step in when that happened. If you don’t like locks with codes and keys, this isn’t the room for you. Also, very very math heavy. They did provide calculators, but very cheap ones that didn’t work well. Positives: -The notes containing puzzles were in world, and made sense with the story. -The audio clues were played out to the room and were easy to follow. -The game master was kind and encouraging -Some unique puzzles -Some tricky puzzles Overall, an okay experience for anyone who hasn’t done an escape room before, but not one that I would recommend to anyone.
Easy
173 escape rooms
The concept of this room was really cool however, I felt like the room didn’t flow very well together. There was a lot of misunderstood items that didn’t seem to flow and make sense as the room continued on. If you enjoy a lot of lock and problem-solving this is a good room for you
35 escape rooms
Most of the locks were present from the beginning, so it was very annoying and tedious to plug each combination into every lock to check which one it unlocks. Also, there was a weird lock I had never seen before with no instruction on how to use it. Unfortunately, not my favorite.
21 escape rooms
Frankly, this felt like a very basic room, not amazing to those who are experienced. Recommended for first timers, but not for enthusiasts. It’s all locks and there weren’t very many unique puzzles. Okay for first timers with lower expectations, but unfortunately this was in the bottom half of my experience .
Yes
Some puzzle was broken and I was able to cheat the system, which makes it misleading
No
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