Reviews

Reviews

Storyteller's Secret

Storyteller's Secret

Boxaroo

  • Escape room
  • IRL
Projet R.E.S.E.T. [Project R.E.S.E.T.]

Projet R.E.S.E.T. [Project R.E.S.E.T.]

Immersia Escape Games

  • Escape room
  • IRL
This game had a unique mechanic that blew us away, and it executed its theme very well, leaving players with a valuable life lesson. My critical comments come from a place of loving this game and seeing its potential to be even stronger, not a place of disliking it—we really enjoyed this game. Great environment, great use of space, and a fun ability to order items to help with your gameplay. We also appreciated the GM's willingness to show us how they made the magic of this room possible after the game was over. While there are some minor tweaks we would have liked to see, I'll stick to our three major confusions/frustrations. Our first critique is of the tablet. It did not serve as a functional hint system for us, because almost any time we were stuck on a puzzle we had already figured out all the information the tablet could provide. Additionally, when you're playing as a team of 2, it is unrealistic to expect that someone will have eyes on the tablet at all times, especially in an environment as engaging as this one. Our next critique is that, to us, it felt confusing to receive the role of "criminal" in the game and then be expected to play out the role of a rule-follower. Especially with the quick discovery of a grate in the cabinet, we were expecting, as criminals, to subvert Project RESET and make an escape through the grate. However, the grate in the cabinet was not an escape route, and we were expected to follow the Project's rules to a T. While I understand that the story centered around rehabilitation, it took us a long time to realize that we were not supposed to act as criminals in any way. Our final frustration was that we lost the room when I knew the final code and was one number away from having typed in the whole code. Genuinely we needed two more seconds and we would have completed the room. From a design perspective and a business perspective, especially when your room has no count down clock, I think it makes sense to simply give someone an extra one second so they can have the satisfaction of completing the room, rather than giving them the "failure" ending only to have the GM come in at the end and say that, actually, we had completed all the puzzles in the room. When we played the Grand Immersia Hotel two days earlier, we were ten seconds over the 60min mark (not even as close as the 1-to-2 seconds away during Project RESET, and this time with a countdown clock), and the GM still played it out as if we had completed the room in time, which we really appreciated. All of that said, one common critique I saw in this room's Morty reviews that was not an issue for our team in the slightest was the audio-based puzzle, which was possibly our favorite puzzle of the whole room. Again, we loved this game! But we liked the Grand Immersia Hotel much more.
Le Grand Immersia Hotel [The Grand Immersia Hotel]

Le Grand Immersia Hotel [The Grand Immersia Hotel]

Immersia Escape Games

  • Escape room
  • IRL
The Body Shop

The Body Shop

Red Fox Escapes

  • Escape room
  • IRL
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Level99 Rooms

Level99

  • Escape room
  • Other
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The Keeper And The Fungus Among Us

Headlock Escape Rooms Online

  • Escape room
  • Virtual
Magician's Workshop

Magician's Workshop

Escape Room Herndon

  • Escape room
  • IRL
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The Hangover

Escape City Buffalo

  • Escape room
  • IRL
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