The DomeMama BazookaEscape roomIRLA very unique game, and a marvel of technology and engineering. And yet, maybe due to the overhype or the fact we only played it as a team of 2, the game did not click for us past the first (and very strong) 15-20 minutes. Acknowledging the narrative framing device, the story outside of it (its premise) does not make sense, doesn't really get rounded up. Being colorblind, two puzzles tasked me with guiding my partner while not able to see properly and calling out something "black" when it was dark green, and missing out on a guiding symbol entirely at a later point... We never recovered from those moments of frustration during the game, not helped by a late-game magnet not recognising that our task was complete, and stuck in a loop telling us to do exactly what we just had (a very, very, very simple "put this one thing exactly here"). This probably won't happen to anybody else though, and it was one magnetic sensor in an otherwise mindblowing display of tech!
Molly's GameUntold Stories Experiences [prev. Down the Hatch]Escape roomIRLA very strong narrative in a game that holds its surprises close to its chest for a memorable experience. With the exception of one (major) prop in the end and one puzzle component, we loved the set design and atmosphere, and had a great time playing the game.
The Amsterdam CatacombsLogic Locks - The Amsterdam CatacombsEscape roomIRLAn underrated room - everything is just solid and heaps of fun, from the detailed and antique set design to the REAL underground location to the seamless flow and solid narrative frame. This room deserves more praise than some highly technology- and engineering-dependent names whose names circulate internationally.