Cornstalkers: Lost in the MaizeThe Escape Ventures - OrlandoEscape roomIRLI LOVED cornstalkers!!! The live actor (our GM JAMES) made the whole experience super immersive and exciting. You can really tell how much care and effort goes into not only running the game but also crafting it. The set design felt straight out of a horror movie. The thing everyone knows TEV does best is creating an atmosphere and setting that totally immerses you and makes you feel like you’re really there, and this game does that better than any of their others so far. The puzzles were just challenging enough that made the whole experience super fun and interactive. Had the best elements an escape room should have. THE ONLY COMPLAINT I HAVE is that this set the bar so high for escape rooms that it’ll be hard to play any other escape room now 🤭
Wagon Train: End of Outlaws' ReignLocksmith Escape GamesEscape roomIRLSuper fun theme! Puzzles were super interactive and fun. One of my favorites!
About Last Night... [Immersive Experience]Patchwork AdventuresEscape roomOther Pop upOverpriced, Unfinished, and Lacking Story Payoff As someone who has experience building escape rooms and who also has played many escape rooms, this experience was extremely disappointing and felt far from what was promised. First, the pricing makes no sense. At $75 per person, this felt wildly overpriced — especially since the host openly mentioned that the game is still changing and that there’s more work to be done. The experience felt like it was in a very early testing or beta phase and, at its current state, should not cost more than $15. The environment was not immersive and didn’t meaningfully support the story. Rooms were revealed without explanation, spaces felt disconnected, and even clue names didn’t match the physical layout. While I don’t mind a low-budget set, it still needs to make sense narratively — and this didn’t. The biggest issue was the story and characters. We were given character identities, but they had no real storyline or arc. Throughout the game, it felt less like a crime thriller and more like a race to see how many memories we could unlock in two hours. Because memories were uncovered randomly and by anyone, there was no sense of ownership, strategy, or roleplay. Our characters didn’t develop, and by the end, there was no clear resolution to what actually happened. This made the ending feel especially lackluster. We weren’t given a clear conclusion, and the “truth” was left entirely open, which made the entire investigation feel pointless. The host also arrived late, which immediately set the tone. During the game, he mentioned that if the experience gets big, he looks forward to having staff take over. While that’s understandable from a growth perspective, combined with everything else, it gave the impression that the experience hasn’t been fully refined yet — and unfortunately, that lack of polish shows throughout the game. Overall, this experience overpromises immersion, story, and social deduction but delivers an unfinished, disorganized puzzle hunt instead. I wouldn’t recommend it in its current form.