AlcatrazEscape Zone CurnoEscape roomIRLWhile not an award-worthy escape, I hold Alcatraz pretty dearly in my heart both because of the different version of the handcuffed beginning, and because of two particular props in the last room which set the atmosphere well and give a glimpse of the technological ability of the Masters. Recommended if you're around and looking for a medium-easy escape!
Super HeroesEscape Zone CurnoEscape roomIRLGood room for Marvel aficionados but not hard even if, like me, you have little-to-no knowledge of superheroes and the MCU. Doable even in small groups (we were discouraged by trying it as a pair, but managed to do the second lowest time ever). Nothing extraordinary but a good room nonetheless!
La ClinicaEscape Zone CurnoEscape roomIRLWhile no actors are present, some moments are made pretty spooky with innovative (to me, at the time) solutions that also immerse players in the atmosphere very well! The starting goal is to rejoin the whole group by collaborating, and this to me is always a good element to add to certain rooms. Recommended room, not extraordinary but nonetheless solid!
Secrets of EgyptBackdoor 1253Escape roomIRLThe pretense is great, the setting is good (even though it could use an improvement, at least on the walls of the last two rooms) and the riddles overall fit the general theme. A good room to recommend!
ChernobylAdventure Escape RoomEscape roomIRLThe puzzles are slightly more innovative than just combination puzzles, but the lack of necessary technical information on some of them ruins the flow. It's definitely the hardest room of the establishment, but it shouldn't be so because of inattentiveness.
Alice nel Paese delle Meraviglie [Alice in Wonderland]Backdoor 1253Escape roomIRLOverall a decent experience, but... The room has potential, but being often played by families with children, set pieces are sometimes broken. Nothing that damages the experience as a whole, as the Masters are very active in helping and try to fix them as often as they're able to, but some might slip through the cracks. The first half of the room is more riddle-based and more enjoyable, while the second is more trial-based and the setting is also more cheaply made.