Reviews

The Storykeeper

The Storykeeper

Locurio

  • Escape room
  • IRL
Ruins: Forbidden Treasure

Ruins: Forbidden Treasure

The Escape Game - Berry Hill

  • Escape room
  • IRL
Playground

Playground

The Escape Game - Grapevine Mills

  • Escape room
  • IRL
We had so much fun at The Escape Game in Austin that we planned a trip to do most of the rooms at The Escape Game in Dallas, and I'm very happy we did because one of their rooms is now number three on my all time favorite rooms. This trip, I was with my brother Billy (who I do most rooms with) and four other family members. The Escape Game Dallas is in an awesome mall called Grapevine Mills Mall. This mall has a lot of fun things for families to do. I have two young sons, and we went back the next day for them to enjoy the mall. The mall has a Rain Forest Cafe, a gigantic arcade, bowling ally, indoor playgrounds, Peppa Pig store, Lego store, cars for the kids to drive around the mall, a train, and more. I have been to a few The Escape Game locations, and one design feature of all their rooms stands out to me. They put their puzzles right out in the open as decorations. The good thing about that is that it adds to the immersiveness of the room, and The Escape Game is very good at immersion. The puzzles and clues fit very well with the story line. When you pull a puzzle out of a drawer or box, they sometimes feel forced into the storyline of a room. The downside of all the puzzles being visible in the beginning is that it makes the room nonlinear, and it's very difficult to know where to start. That's fine if you are with a medium to large team, but it's quite difficult to do nonlinear rooms with a two or three person team. The good thing is that The Escape Game knows their target audience, and their recommended group sizes reflect this reality. At this locations, we did three rooms: Playground, The Heist, and Prison Break. I'm amazed that all of them are so good. At almost escape rooms, there's a weak room, but not at The Escape Game. Yes, some are better than others, but they're all good. Playground is number three on my list of the best rooms I've ever played, and it is the most unique room I've ever done. Everything about this room is impressive. You'll be an elementary school student racing to get to recess. Yes, it's as fun as it sounds. It's helpful to have a group of four or more for this room. It would be hard to do this room with three or fewer players. You'll need to divide and conquer for this room. Get through the first two areas quickly because the third area will take some time. If you get a chance, do this room. We completed the room in 50 minutes.
The Cabin (Original)

The Cabin (Original)

Escape Hour Gig Harbor

  • Escape room
  • IRL
The Cabin Trilogy is without a doubt the scariest room I've ever played, but amazingly, they have a non-scary version. If you call ahead, they can offer you the same room without the scary elements. I even got chills while they were introducing the story. Before you enter the room, you stand in a dark hallway outside the room where they tell you the story. This allows your eyes to adjust to the darkness of the room, and it provides a spooky element before the clock even starts. The room has a lot of generation one locks and simple generation one puzzles, but it's so scary that it's hard to focus on the puzzles. We spent a lot of time running from area to area, but we were scared to go into a new area, because we didn't know what would be in there. I don't want to say much about this room because the element of surprise is so important to its design, but I will say that the room is more linear room than many rooms that I play. That linearity aids the immersiveness and scariness of the room, and it allows players to experience all of the puzzles. That's one of the reasons that I think this room is a great room for a small group. Yes a larger group would have a lot of fun doing this room, but I actually think that a smaller group would have more fun in this room. I love the hint mechanism of this room. You don't have to carry a walkie-talkie or run to a stationary hint requesting device. I won't give a lot of details, but the hints are spooky, easily accessible, and helpful. Because there are some small areas, some dexterity is helpful in this room, and it's important for players to pay close attention to all the details in the room. The scary distractions will cause you to think that details are only there to add to the design, but like the other great rooms at Escape Hour, everything in the room has a purpose. Because the story of this room is the first episode in a trilogy, I was nervous that the room would have a cliffhanger ending, but that did not happen. The ending was exciting, and the game master came into the room to celebrate our success and actually debrief the experience.
Prison Break

Prison Break

The Escape Game - Grapevine Mills

  • Escape room
  • IRL
Gold Rush

Gold Rush

The Escape Game - Austin

  • Escape room
  • IRL
In early 2020, before the pandemic lockdowns, I went to The Escape Game in Austin, Texas with my brother and three of our friends/colleagues. It was incredible. The Escape Game is a large escape room chain. Since then, I have been to a couple other The Escape Game locations, and I've now learned that it wasn't just that room in Austin that was so good. All of their rooms are amazing. On this trip, we did Gold Rush. To this day, it is in my top three favorite rooms. All of the rooms at The Escape Game are very large with three or four big areas. Their lobbies are usually very small and underwhelming, but they have cool merch. If you get a chance to do a room at The Escape Game, do it. They're all good, and in my opinion, a few of them are among the best rooms in the country. My tips for their rooms: Pay very close attention to details. Search everywhere for clues. The rooms are so well designed that the puzzles blend in with the incredible decor. In a few of their rooms, we just totally missed very important clues because they just looked like they were part of the immersive environment. Sometimes you will have to go through a small opening to get into a new area, but when you get to the new area, look for a door to open that will let you back into the previous area so that you don't have to crawl/climb back and forth. Look for symbols that will connect puzzles/clues to locks. Recognizing which puzzles and clues go with which locks will help you solve the puzzles. There are so many cool elements in this room that I'm hesitant to write about them because I don't want to ruin the surprise...so I won't. This room is just incredibly fun. We had some beginners in the group, and we got out in about 55 minutes with three hints.
Special Ops: Mysterious Market

Special Ops: Mysterious Market

The Escape Game - Opry Mills

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Sabotage

Sabotage

The Escape Game - Opry Mills

  • Escape room
  • IRL
Evil Dead 2

Evil Dead 2

Hourglass Escapes

  • Escape room
  • IRL
Hourglass Escapes Seattle is a small escape room in downtown Seattle. It's only a half of a mile from the Seattle Space Needle and one mile from Pike Place Market and the original Starbucks. Even though the location is downtown Seattle, we were able to find free parking right down the street. It's quite small, and the lobby is more like a hallway. The hosts are hospitable and clear, but they leave th immersion and acting to videos. Like most of the rooms in the Seattle area, Hourglass Escapes prioritizes enjoyment over competition. I love that. They will help you complete a room with clear and plentiful hints. They give plenty of clues to help you connect puzzles to the locks they open. They don't add red herrings, and in the dark rooms, they provide plenty of flashlights/torches. The most well-known room at Hourglass Escapes is the Evil Dead 2 room. It is one of the few rooms that are officially licensed by a movie, and it is obvious why the Evil Dead franchise trusted Hourglass enough to put their name on this room. I have never played a room with better production quality than the Evil Dead 2 room. Players do not need to see Evil Dead 2 before playing the room, but watching the movie first might make the experience more enjoyable. The locks and puzzles were very well integrated into the design of the room. With primarily generation two locks, they are able to create the feeling that you are interacting with a spiritual world. The room is very nonlinear. It can be completed by two experienced players, but the room would work well with four people because there are almost always multiple puzzles that a team can work on at any time. That allows the team to divide and conquer. Overall, this room is just a lot of fun. We laughed. We were scared. We enjoyed the puzzles, and the climactic ending left us with a memorable celebration moment.
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