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You and your team in the contracts branch have been handcuffed in the top secret room in Area D at Wright-Patt Air Force Base. Also, the terrorists armed a nuke located in Area D and it will go off in one hour if you don’t stop it! You’ll have to figure out the codes to disarm the nuke while in the top secret nuclear room. Maybe you have just what it takes to stop it. Therefore, do what you can in order to save the base and the nearby cities because there is no one else that can do it!
All ratings (27)
Mostly positive
Gameplay
Mostly negative
Atmosphere
Mixed
Customer service
Positive
44 escape rooms
Room has much promise but didn’t live up to the hype. Fantastic theme and decor, but the room did not distinguish between what was decor and what was game-play items. In the end, we kinda felt like we didn’t get to complete everything (though we ‘escaped’ with more than 15 minutes remaining) because there were soooo many things that looked like and lit up like they were part of the game-play, but they were just decor. And the rest in the room was not properly reset when we started and it made the play frustrating when we completed a puzzle but didn’t get access to anything new and we didn’t know if we did it wrong or what (took us over 15 minutes to understand that the desk wasn’t reset at the beginning). The room provides sufficient WOW factor, but ultimately over promises and under delivers.
Great decor, but much of it looks as if it is part of the challenges and thus, when not used, you feel kinda cheated and underwhelmed.
Mechanical
78 escape rooms
Fun theme for being close to Wright Patt Air Force Base! Thematic decorations really set a fun atmosphere. Although a lot of the puzzles didn't feel very intuitive and it was pretty linear, we still had a good time! One of the better rooms at this location, in our opinion! P. s. What other room do you know of where you can call Captain America?!?
Luke was great!
Easy
34 escape rooms
Highly recommend! This was a fun room with a lot to accomplish. Great theme with a great game master
52 escape rooms
It was okay... It's a non sequential room so you can unlock any of the locks at pretty much any time, and it got really overwhelming. A few locks are color coded, so you know which code goes to which lock, but that only applies to 4 locks. There are over 20 locks in the room, and at one point you open a lock and it gives you an article of clothing that means nothing. There was nothing else in the lock but allowed you to open another lock, which is really disappointing. 4/10.
No
Medium
Mechanical
Not scary
8
No
No
Not at all
Very accessible. A few locks have colored stars on them so you know which code goes with which lock, but otherwise it's accessible to everyone.
Yes
Easy
15 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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