c
cdunn2016
160 escape rooms
I would recommend avoiding this room until they fix all of the tech issues that plague it. If it operated properly, it would be a passably decent room. Starting from the beginning, there were mechanical issues on what were very obvious puzzles/answers. The GM wasn’t providing feedback during our attempts, so we weren’t sure if our approach was right or if it was a known fault in the game. An entire map goes completely unused, and there is a completely unintuitive color-related puzzle. Overall, a wildly frustrating experience that would’ve been better if we had just skipped it. I can look past a lot of things, but faulty tech/mechanisms will send me straight over the edge.
Gameplay
There was almost no flow to the game because we spent the whole time wondering if we were doing things right or if more tech was just busted.
Atmosphere
The worst part of the atmosphere was the thin walls allowing you to hear multiple other rooms and completely prevent any sort of immersion.
Customer service
The GM was very meh and didn’t bring energy to our experience. When asking questions about the room after we finished, he didn’t seem to have great answers for why certain puzzles worked a certain way.
Particularly interesting or different
No
Story
Difficulty
Medium
The puzzles themselves were very simple but the vast majority of them did not work, hence the increased difficulty.
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
10
Was anything broken?
Yes
I would estimate roughly 1/2 of the puzzles had something wrong with them. Very, very frustrating.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Medium
The business is on the second floor of the complex, and there is parking on the second deck right outside the door. Don’t park at ground level.