I really hate to give negative reviews but this one really missed the mark for me. To start, the GM had to tell us so many things about how the puzzles functioned that it took away a good portion of the discovery aspect of the room. Next big disruption was the fact that we had to wait about 5 minutes with radio silence (using walkies for clues) because the GM was helping another room wrap up and take photos. And lastly, I felt that the way the puzzles were constructed was done very clumsily.
We enjoyed the theme and concept. The flow of the room was pretty good.
We more or less felt as if we were on a ship attempting to destroy another ship.
The GM was very nice and did a good job. The GM is just stretched too thin at crucial points.
Particularly interesting or different
Yes
This is my first "battleship" scenario.
It is easy to remember in part because it is so short. But the story is well thought out.
Aside from one puzzle that was fairly confusing to us, this room is INCREDIBLY easy. Would be good for beginners just wanting to have an easy win.
Only 3 analog locks and the rest was maglocks.
Does not allow for more than 2 to book.
Not at all scary. Not intended to be.
Not sure of the minimum required age by the company but this room is easy enough for small children.
Although clumsily built, everything functioned perfectly.
Physically active
Not at all
Accessibility
Any mobility constraints would be limiting as you have to descend 6-7 steps to enter the premises. Most other disabilities should affect gameplay minimally.
Not sure if there is any free parking on site. The paid parking is free if you are there under 1hr which might be possible if you show up just before your timeslot and hussle back immediately after.