p
psarrett
44 escape rooms
From a tech, set design and execution standpoint, the room was great. But the theme itself was an abstract excuse to have us do arbitrary tasks. We were ostensibly being monitored to see if we, as people who committed crimes in the metaverse, could be readmitted to society, but almost none of the tasks put in front of us were thematically linked to that storyline. Consequently I didn't think the room delivered on its promise. The gimmick where if you make a mistake you have to start over might sound good on paper, but in practice it's not fun to repeat tasks you've already finished, and it just felt like a time killer. Is it slick and polished? Yes, absolutely. But the in-game experience and the theme do not serve each other, and as a result it all feels a little sterile and generic.
Gameplay
With the exception of the restart mechanic, which was amusing the first time but an annoyance thereafter, the gameplay was smooth, albeit mostly linear. All of the rooms at Immersia lean a little too hard on telling the player what to do, rather than pointing the player in the right direction and letting them figure things out. In this case, that manifests with the tablet you're given, which at times provides clues that should instead be in the environment itself.
Atmosphere
The set design was great. All the tech worked (although there's a key interface where its ability to scroll was not obvious).
Customer service
Easy to find location
Yes
![Projet R.E.S.E.T. [Project R.E.S.E.T.]](https://res.cloudinary.com/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/d5c254a6-7f15-453f-903d-fd22af4c6532.jpg)





