Heart for the ambition of the room, for the last 20 minutes being very inventive with great puzzles/structure and for the atmosphere of the space. Top notch as with the other large/long rooms here. However if we had gone with more than 4-5 people we probably would have had a more negative experience. As with the other large rooms, Omventure struggles with wanting you to bring a large group of people, but then constructing their physical spaces and puzzles so that only a small few can meaningfully participate at any given time. If you go with 4ish, maybe max 6, this is a really really enjoyable experience.
Other slight suggestions that maybe are a more matter of personal taste:
1) not sold on the needing of live actor in there
2) one (optional) puzzle at the end felt a bit unfair and could use better signposting that earlier info might be important later.
The team/bandit aspect was novel as was the end 25 minutes, lots of fun. Puzzles in the first portion were good for smaller groups.
The different scenes, the theatrics, the props, all top notch
Friendly GM. Since this was a room with a live actor, I would have liked the actor to be more โin characterโ
Particularly interesting or different
Yes
Last part I think other rooms should take note of. The competitive aspect, the priority and decision making, all made for an exciting finale
Lots of unique puzzles and twists on classics. I could see large groups communication getting tougher
Useful to help with scoring of points
Physically active
Somewhat
Some crouching for one puzzle, stairs for at least one