
Magnus67
18 escape rooms
Our GM was very in character. He guided us throughout the whole game and added a lot of value to the game.
Mark as done to rate
You’re the new recruits the guys plucked from the city, to accompany the transport containing a cure for the zombie outbreak, right? …right? Well, it’s fine if you’re not competent. Your one job is to guard the ingredients and the cure synthesiser with your life like the cannon fodder… uh, brave survivors, that you are! It should be an easy first mission, all you need to do is hop into the transport and ensure everything gets to the outpost. You’ll probably be in the 0.05% of rookies who return. Just don’t get infected along the way, and you should be just fine*. *The team makes zero promises about this. Join us on an absurdist horror romp through a post-apocalyptic world. Why not laugh in the face of infectious spores, and zombies who want to eat your face? This is also a great introduction to escape rooms for new players, as a linear game with a focus on more traditional puzzles. This game was created in collaboration with Brodie Fairall and with assistance from Logan Skiles. Voices by Brodie Fairall, Simon Arthur, Bill Sunderland, Leanne Yong, Aaron Hooper.
All (302)
Overwhelmingly positive

18 escape rooms
Our GM was very in character. He guided us throughout the whole game and added a lot of value to the game.

17 escape rooms
Fun experience, escaped very quickly, didn’t find the puzzles difficult enough to really feel satisfied. Would recommend this if you’d like an easier room with a fun narrative.
4
28 escape rooms
Great room. Tongue in cheek humour with great theming and buy in from the game master. Puzzles were complicated enough to be a challenge but intuitive enough that the room can flow
Yes
s
5 escape rooms
Great escape room with immersive narration from GM Chris! Linear room, which isn’t my preference, but still very enjoyable. Great set and smoke effects too.
J
28 escape rooms
It was a great room and the GM had a lot of energy and really got into character even when collecting us from the foyer! I will say that I found the room slightly underwhelming compared to some of the other rooms I've done at Next Level. There weren't a lot of puzzles. I will caveat by saying we had 5 people in this room and it was way too many people. There were moments when some of us were just watching because it was a linear room and we couldn't do much else. This is absolutely nothing against the room, it is just the nature of linear rooms and larger groups. Would recommend 2-3 people max.
Yes
Medium
2
Not scary
No

53 escape rooms
I liked the concept a lot, and the set was well designed. It was pretty mild on the zombies for a zombie themed room, it was more of a military mission room instead! The live actor character is very high energy and I think you need to be in the right mood to really enjoy that. They were great but it was a bit much at times.
No
Easy
Mechanical
2
Not scary
12
No
No
Not at all
Yes
Limited
g
1 escape room
This room was so much fun. The puzzles were a little tricky but once you got the gist, they were easy enough to figure out. I was in a team of 2 and we finished in under an hour; we only really struggled with one puzzle. I'd rate this room a 6.5/10 difficulty personally, as they were time consuming but fairly straightforward. LOTS of fun!! The atmosphere was spooky the whole time with lots of little adrenaline rushes but nothing super jump-scary or in your face. Creepy but not scary, l'd say.
Rosie was our GM and she was FANTASTIC!!
Yes

48 escape rooms
This room was great! The puzzles were easy to pick up but challenging enough to make my team scratch our heads at moments. The atmosphere was quickly with moments of really fun immersion! Our GM, Megan was wonderful! We met Megan out front already in character and getting us amped. Definitely a good balance between story and puzzle.
Easy

233 escape rooms
SOUNDS LIKE SOMEONE’S BREAKING IN! Having left the magic of the forest behind we were now in the depths of hell, mowing down the undead and looking good doing it. Even with a theme as common as zombies/the apocalypse, Next Level steps up to the plate with a fresh take filled to the brim with humour and ridiculousness, there was a never a dull moment amongst my group as we fumbled our way to a humanity-saving cure. End of The Road is one of those rooms that manages to do so much with so little, subverting my expectations when it comes to how many twists and turns can be thrown into one little death truck. Bravo. With a wide variety of puzzles, heavy GM interaction and a constant sense of urgency, there’s so much to love here. Shout out to Simon our PTSD riddled Sergeant who was every bit as invested as we were. Those Z’s never stood a chance.
Yes
Hard
High tech
4
Not scary
16
No
No
Not at all
No
Minimal signage on entrance. Intercom required for entry.
Limited
Limited in busy Sydney CBD.

208 escape rooms
An undead army closes in, a band of misfits brought together by fate, their saviour?.. BIG TRUCK. End of the Road was our final game left at Next Level and what an experience to cap us off. We began with the longest intro briefing I've ever had at an escape room (hell yeah) brought to us by our shining beacon of hope Sergeant Sergeant who set us off into zombie infested wastelands of the post-apocalyptic future to solve many little puzzles and synthesise the cure. Sounds easy enough. As with all Next Level games the space is decorated beautifully with a catalogue of on theme, well designed puzzles. A big thumbs up as always. Initially I felt a little unsure about the direction of some the puzzles but upon further reflection I really enjoyed the scouting and reporting nature of the experience. It's a point of difference comparative to the other rooms and thematically makes a lot of sense. Our GM Simon was a legend, we got to have a big chat about the room after and boy do I love a big chat.
Yes
Medium
Mechanical
5
Spooky
16
No
Yes
The Game Masters take you into the room in character and remain in character for any hints/story related narration.
Not at all
No
It is a bit hidden on first glance as it is in an office type building with only a small A4 sheet above the intercom.
Limited
Inner city parking BLEGH