This room was fun...I did not like being the target of ALL of the animatronics...I understand one or two, but the fact that I had all but one set off on me and one of them was set off on me twice wasn't really cool. I get that going for the scare is fun and seeing my reactions (which admitedly are really funny) is a fun time, I am there for the puzzles and the game, not the scares. If I wanted all the scares, I would have done the haunted house downstairs. Anyway, I digress. The room itself was fun. The puzzles weren't overly difficult, but the flow was good. I will say that at times, there was a lot of noise happening within the room that made hearing things very difficult. I think my biggest gripe though was the final puzzle. We put in the correct code and got the green light, but nothing happened. We did it again, and same thing. We looked around again to see if we missed something and didn't find anything. I tried the code one more time and when the green light happened, I pushed on the final door and it opened. I understand that the door couldn't spring open since it opened into the main walkway, but maybe a light above the door, or around the door would help? When we exited the room, our GM came out of the control room and said something like "I didn't even see you put in the last code. I'm sorry!" Well, we did it three times, so what were you doing?
Particularly interesting or different
No
Heavy use of animatronics that do activate while working on puzzles in the room.
A LOT of wear on this set. The radio puzzle knobs turn, but found that even when turning them, the station wasn't changing. May need to be replaced.
Physically active
Not at all