Mark as done to rate
Turn back the hands of time and enter the lost memories of the Imaginarium’s creator. Explore the archives of his inventions, open the window to forever and release the secret that keeps him a prisoner of the past.
All ratings (32)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
71 escape rooms
This game play was fun! The entrance and first room were really quite unique. Puzzles were challenging for the two of us, but the GM said we did okay as a group of two and was willing to accommodate for certain puzzles. Would probably be easier with 4. I think the only let down is that this room is pretty hyped up, but I’m not sure if it lived up to the hype. Certain aspects of it were very cool while others fell flat.
35 escape rooms
Story: 4/10 Theming: 8/10 Puzzles: 7/10 Bathroom: 9/10 There is so much to say about this experience. This is immersive from beginning to end. There is a mechanism (that isn't a part of the room itself) that is a big WOW factor that my group still cannot fully figure out how they did it. We did this room with 3 people and we went into it not thinking we were going to be able to finish it based off of reviews we had read. My husband is a scenery snob so he was very impressed by all the details in every room. My main issue in hindsight was the story. I think I get the gist of it, but if you're going to go the extra mile and be so insanely immersive, I would just make sure the story was concise, clear and compelling. The end was a bit of a let down. It was fantastic that we escaped, but the room's elements put a lot of pressure on you that you'd expect the ending to be more climactic. Again, theming was impressive and the room design is really cool. The puzzles were... Fine. Nothing very technical and there are definitely a LOT of puzzles and there are a few that will definitely stump you. We did need help along the way. My constructive criticism would be to make the story more concise. I would either get rid of all extraneous locks (there were several that were NOT a part of the room and were to secure things) or color them to make it clear they are not a part of the room. I would also make abundantly clear what the auditory cues mean. There is no clock to show you your time in the room so they give you auditory clues at the 15 minute marks and we were definitely confused on what they were. It was a bit disorienting. This was a challenging room, especially with 3 people. We had a great time and we were very impressed by all the hard work!
Very immersive
Yes
The story was kind of confusing. I thought we were going one direction then in hindsight none of us could figure out what the heck was actually happening
Hard
Mechanical
6
Spooky
18
No
Yes
No actors in the room itself but you will have an actor guiding you through the experience
Somewhat
There is a very dark room so visibility could be rough, but no stairs or crawling
Yes
Enter from the back of the building and that is very clearly marked on the front doors.
Easy
Sooooo much parking
136 escape rooms
Rating: 3.5/5 This was a pretty cool room, I liked it a lot but didn't love it. I wasn't a fan of some of the puzzles but the set, immersion, and theatrics were great. We made it out in time but needed a few nudges. Overall, I enjoyed it but was a bit disappointed since I had high expectations with it being a TERPECA finalist and Golden Lock winner. Pros: -Intro and check in process was theatrical and very unique, it starts the moment you enter the door. I haven't seen anything like this yet even after around 100 rooms. -One "wow, how did they do that?" moment, though it happened before the room even started. -Good amount of tech -Excellent use of lighting and audio -Game master was in character and gave us nudges when appropriate -Set was high quality and immersive -Set was large with multiple areas -A few cool, large mechanical props Could've been better: -Lighting was too dark at times -Ending was a bit anti-climactic -Story was kind of vague/weird Cons: -Too many math puzzles, if I have to get my phone calculator out to do the math then it's too much. -Too many padlocks (many did not fit the theme), lockboxes, and number puzzles -Puzzles weren't great, some felt tedious We played with 4 (mix of experienced and newbies) and we had a lot to do simultaneously, so I'd recommend 4-6.
Yes
Medium
High tech
5
4-6
Not scary
No
No
Not at all
Yes
Easy
25 escape rooms
There were a few disjointed puzzles, one that asked you to make a bit of a leap in interpreting it and times where you had to make out clues in the dark. Overall a good run but the hype left me feeling like it was a bit anticlimactic
Our group of four had a few moments of waiting on a puzzle, but there were many tasks that could be divided up.
Atmosphere was great, from the entrance to the exit sequence, including a neat gimmick that wasn't part of the room but did add to the ambience.
No
10 escape rooms
Ok we have been trying to do one of these rooms for the past year. I believe they had one site that closed down. But this!!!!!. This was worth it, from the entrance to the actual room!!! The experience started as soon as we entered the building. And it’s only got better from there. I would put this room next to pittsburgh puzzle room which is one of my favorites.
Yes
41 escape rooms
Great room with fully immersive experience. Rooms had a great deal of detail in the room. Several times the lights went out which was a little spooky for my 8 year old, but not terrible. The theme was great and there were several puzzles we haven’t encountered before. Definitely recommend this room.
Yes
Medium
Mechanical
4
Spooky
Several periods of time the lights went out in the room
9
No
No
Not at all
Yes
Easy
67 escape rooms
I went in with zero expectations but left a huge fan. From the moment you arrive, even your check-in process is mysterious. The method for getting to your game is one of the coolest I have ever seen. The puzzles were very challenging and we were a few steps away when the time ended.
High tech
24 escape rooms
Pretty challenging room, might be one of the few rooms that more people would have been better. We had four, but there was a lot of just searching to do because of how much stuff and atmosphere was in the room that that took up a lot of our time. The atmosphere was top notch. I loved that the the GM was in character the whole time.
131 escape rooms
I really miss the enguiniety and the creativity of Enter the Imaginarium. Great original rooms and themes.
Medium
97 escape rooms
I want to like this place, but important to me are good game-masters. The Game-masters here truly suck. Not at all friendly. And I know they are supposed to be in character as monks or something, but they were useless when we needed help during the game. After we got through the first room, the door shuts behind you and you can here them resetting the room. The only problem was my wife and her friend left their purses in the first room. They spent 5 minutes banging on the door to get their stuff back. The jerks never did open up the door and give them their purses….my wife was furious. At the end they have your stuff in the picture room, so they got everything back, but it completely disrupted and ruined the experience. We wont be back.
Expert
Showing results 1-10 of 10