b
beardobaldo
17 escape rooms
The good: The puzzles were very creative and the decorations were done well. The bad: Some of the puzzles had kinks that need to be worked out. One in particular had an engineering flaw making it so that you could have the correct orientation yet the puzzle would not acknowledge it. That same puzzle had 2 variables to match up 3 different times, but didn’t give an indication which variable was 1st and which was 2nd, making it hard to tell if you figured out the clue or not. Finally, the last puzzle was very simple yet unintuitive, giving a very anticlimactic ending. When things started happening, we all had this feeling of “oh boy, here it comes… the final one!” only to find out that it was over. All 6 of us left feeling different aspects of disappointed. The common thread was that we all felt like too much mental energy was spent on the poor transition pieces and repeated efforts due to puzzle design flaws rather than spending that mental energy on the actual puzzles themselves. Hopefully Mystic can re-think some of these elements and bring this room up to the standard of their other rooms.
Atmosphere
Customer service
Physically active
Somewhat