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You have been unpacking for a week now as you continue to explore every nook and cranny in your new six-room house. You now understand why the locals were so weary of this house and always avoided it. There are however still some areas you have yet to fully search. One day as you were putting your groceries in the pantry for the first time, you notice a small crease in the wall. You put your hand up to the wall and realize it is actually an indentation. You grab your box cutter that you were just using and poke it right through the gaudy wallpaper that you wanted to replace anyway. You pull the blade across the wall. You hit a hard beam. You turn the blade downward and slice vertically to the floor. As you make the final cut through the wallpaper, the wall opens up and a doorway appears. Before you lies a small six-foot hallway with a door at the end of it. You walk six feet down the hallway to the door and grab the handle. It’s locked. You are glad because you’ve seen enough horror movies to know that you really didn’t want to know what was behind that door. With a sigh of relief, you turn around and walk back towards the kitchen. You take three steps forward, when an icy-cold wind blows right through you, taking the breath out of you. You stop in your tracks. You hear a loud creaking sound behind you. You turn around. The door is open. Again, you’ve seen enough horror movies to know that you shouldn’t so anywhere near that door. But, just as you – the Hardings – were called to this house, you are being called to this doorway. You physically can’t help it. You feel yourself being pulled to the doorway. You find yourself peering down into a dimly-lit basement. Again, you have seen enough horror movies to know that you don’t want to go down those stairs. But, yet again, you are physically pulled by some force down the stairs. The next thing you know you are standing on the cold concrete floor, staring up at the bright light emanating from the only way into and out of the basement. You feel the icy-cold wind again. The door slams shut and locks. The lights go out. You now find yourself trapped in the Seventh Room.
All (700)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
172 escape rooms
Overall a very well done and immersive room. We really enjoyed the spooky elements and how huge it was. It was fairly difficult and we got stuck a few times, but the clues lead us in the right direction. We loved our GM Ashley!
3 escape rooms
We did this room before the others. All their games flow into each other. This room, by far, has been the most immersive we've done thus far. And we've done many!
Jordan was a fabulous sky daddy!
7 escape rooms
This game was amazing, fun challenging spooky and huge! I would recommend it to anyone. We had a blast!
Mandy our game master was amazing!
Yes
Hard
6
Spooky
13
No
Yes
Somewhat
Yes
Easy
86 escape rooms
Hands down, one of the coolest and most immersive escape rooms I’ve experienced in my over 85 rooms I’ve done. The Seventh Room was made even more intense and thrilling with Ashley as our game master. She was animated and you felt her passion for giving the customer the best experience. Can’t wait to try another one here!
105 escape rooms
This room was...okay. And, as a huge scaredy cat, I actually did not think the room was that scary. Now, THAT being said, I did ask them to cut out most jump scares. (They gave us one.) You can certainly ask for this. If they'd given us the jump scares, the room would probably have been a lot scarier...but even the "solo moments" weren't too awful. I was constantly expecting things that didn't happen. It takes a lot for me to give a room a thumbs down and this one doesn't deserve it, but it's on the lower side of the thumbs up scale. The lighting was too damn low for certain things (my biggest pet peeve). There were a few leaps in logic and puzzles that didn't flow very well. The quasi-last puzzle took forever and had me ripping my hair out - we KNEW what to do, we just couldn't execute it. There is an annoying "find" puzzle. We couldn't get one puzzle to work for us (it involved some manual skill which we failed) and the GM had to give us the answer. One puzzle malfunctioned and again the GM had to help us. Agh! The absolute nicest, coolest GMs I've worked with in awhile, absolutely loved chatting with them. But I wasn't terribly impressed with the room, especially after doing At The Hop, which I really enjoyed.
No
Hard
Mechanical
3
Scary
13
Yes
No
Somewhat
Yes
Easy
14 escape rooms
Amazing room with jump scares! Loved the scene and hosts! Was the best escape room so far!
19
12 escape rooms
The best room so far , great experience, alot of different task not just locks, also a bit of jump scares I found it exciting.
128 escape rooms
This is probably our favorite escape room ever! The entire scare factor adds into the playing dynamics. Our game master Danielle really made it fun and explained the game sooo well!
No
19 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
60 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿