
LaraLea
31 escape rooms
GM really needed to interact way less than she did. It was a cool room, lots of puzzles that were unique. Enjoyable but hard to work with so many groups of people that would not talk to each other or would basically squeeze you out of the problem you were working on. GM would follow players around and whisper hints over their shoulders when hints were not requested.
Gameplay
It was fun and creative, but the game master stays in the room and talked the WHOLE time. Hints without requests, walking around through the room whispering over your shoulder during game play.
Atmosphere
Very immersive- but game master needs to either stay in their designated area or they need to make a control room so the GM isn’t tempted to give so many clues or interact with the players so much.
Customer service
Kindly
Physically active
Somewhat
Needed to work together a lot and it is not a private room at all. It was hard to get everyone to work together but you have to.