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Working for the local Shire, your team assignment is to inspect the abandoned sanitarium on the outskirts of town marked for demolition. Please remain vigilant as you enter the dark cold vacant building, be mindful of the structurally damaged floors and walls. There have been many rumours surrounding the derelict sanitarium especially now its former employees have gone missing. Have squatters taken up residence or someone more sinister? Armed with your clip board and torch your task is to establish if the building is uninhabited in order to deem it ready for demolition. Will you be able to complete your work order or will its eerie presence get the better of you?
23 escape rooms
Some cool effects with noises sounding like someone walking down the hallway to you! Most of the puzzles connected well but the last one to get you out didn’t work properly when we were there and it was hard to explain to staff over the walkie talkie and tv screen that we’d tried the right combination but it wasn’t working so kind of broke the game before we’d actually escaped which was a bit disappointing
14
158 escape rooms
The Larkdale Slasher is an interesting room within one of the most unique venues I’ve seen having all 4 experiences set up below ground, a very cool albeit under-utilised feature. The set dressing and atmosphere were the real positives here with a surprisingly large area to explore, all designed to look as structurally unsound as possible, even in a group of 6 I felt constantly uneasy, big yes. The room itself while being very creepy was also extremely short-lived, which is somewhat due to the lack of content but mainly in part to the string of unprompted clues we received from our GM. Usually not a big deal for me but when you escape in 23 minutes it felt like way too much help. For a serial killer room the storyline was surprisingly benign with my friends and I acting as council workers surveying a building for demolition. Odd and not really fleshed out much at all. Not the best, not the worst.
Yes
Medium
Mechanical
3
Scary
16
Yes
A few areas and props that were clearly supposed to used for a puzzle were “broken” and not in use
No
Somewhat
Crawling through very tight vent required.
Yes
Medium
2 hour parking available along main road.
56 escape rooms
This was a really creepy room. We stumbled on a few parts but the puzzles were interesting and kept us on our toes in a creepy basement.
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