R
RocketMan
110 escape rooms
This room had potential, but in the end unfortunately fell short. This is a "no lock, all tech" room which fits perfectly with the theme, however the tech didn't always work as intended. The GM had to come in the room multiple times to reset things & had to manually trigger at least 1 puzzle. One puzzle opened something but we couldn't open it. We were told we had to yank on it, which flies in the face of the "2 finger rule" that's been drilled in our brains. We found many of the clues to be vague & there were multiple red herrings. There were 2 puzzles that involved clues that were extremely hard to see. Someone with vision problems/color blindness would not be able to solve them. The passage between rooms is very small & I'm not sure that someone in a wheelchair could access it. Since the whole room is tech, we expected a tech ending. It wasn't & was a let down where we were left saying "That's it?" Now for the positives. The set design is on point in both rooms & really immersive. The difference between the 2 rooms is also stunning. The GM was friendly & showed a love of escape rooms. The GM was also great about only giving us hints when we asked. The owner worked with us to set up multiple games & discounts, was communicative & went above & beyond to make up for a minor time delay. At the end of the game, they give you a card with some of your quotes throughout the game. That was really unique & fun! My final review would have to be that I loved the people, but could not recommend this room to enthusiasts in it's current state
Gameplay
Atmosphere
The decor really set the scene
Customer service
This is where this company shines - The people! The owner worked with us setting up multiple rooms & discounts. When the GM was running late, the owner was great with communicating with us & even offered some complimentary treats to make up for it. The GM was friendly & showed a love for escape rooms. The GM was great about only giving us hints when we asked
Game tech
High tech
This is a "no lock" room
Scary
Not scary
Was anything broken?
Yes
The GM had to come into the room multiple times to reset puzzles. One puzzle did not trigger & the GM had to trigger it manually
Live actors
No
Physically active
Not at all
Accessibility
2 puzzles involved things that were very difficult to see. The passage from 1 room to the next is very small & would be difficult for someone in a wheelchair
Easy to find location
Yes
The general location is easy to find. The entrance is way around back, but there are signs letting you know
Parking
Easy
Plenty of parking in the lot. Could park in back or on the side
Safety
Yes












