An enjoyable room that could have been amazing if not for an asterisk next to every element.
The set is properly immersive! The sandy floor and dimly-flickering torches add to the authenticity without being an impediment (though there were a couple times a little more light would have been nice).
This room contained no physical locks, which was a nice touch. However, so much of the tech was fiddly; we solved one puzzle by accident, solved two puzzles but had to move our answer by half an inch, and input the wrong answer once but still solved the puzzle.
Clues are delivered by pre-recorded audio, moderator instruction over a speaker, and text via a screen. This mishmash of delivery methods wasn’t immersive, and the in-world clues were too quiet for us to properly hear.
Many puzzles are very satisfying to solve, especially with the tactile set. That said, there’s a logic puzzle that really interrupts the flow of the game, and the lighting makes others a little challenging to solve, as previously mentioned.
Overall, it’s a fun experience, and I’d definitely recommend it. Just don’t expect to be completed wowed or enamored if you’re more of an escape room connoisseur.
This was a fairly linear room, though many times we had at least two puzzles to work on. That said, some props and puzzle components are delivered far before you need them, so don’t spend too long trying to fit square pegs in round holes.
Many puzzles are very satisfying to solve, especially with the tactile set. That said, there’s a logic puzzle that really interrupts the flow of the game, and the lighting makes others a little challenging to solve.
The set is properly immersive! The sandy floor and dimly-flickering torches add to the authenticity without being an impediment (though there were a couple times a little more light would have been nice).
This room contained no physical locks, which was a nice touch. However, so much of the tech was fiddly; we solved one puzzle by accident, solved two puzzles but had to move our answer by half an inch, and input the wrong answer once but still solved the puzzle.
Clues are delivered by pre-recorded audio, moderator instruction over a speaker, and text via a screen. This mishmash of delivery methods wasn’t immersive, and the in-world clues were too quiet for us to properly hear.
Our GM was very friendly, though a little out of practice (by her own admission).
Particularly interesting or different
Yes
No physical locks is a plus. Also, one centerpiece of every Egyptian room is interacted with in a different way than usual for the theme.
Any story elements within the game were nearly inaudible. The intro story delivered some motivation, but none of it really mattered in the room. I can’t say it was bad, but it wasn’t clear or was completely superfluous.
No traditional locks and a couple semi-dramatic reveals
Not broken, but some solves are very sensitive.
Accessibility
The low lighting is the major issue. Also, the sand on the floor could cause issues for those who struggle with mobility.