Reviews

Heresy: 1897 [Immersive Theatre]

Heresy: 1897 [Immersive Theatre]

Doors Of Divergence

  • Escape room
  • IRL
Definitely one of the most unique escape rooms I’ve done! I’ve since described it as an Escape Room meets Sleep No More. If you detest experiences with live actors, I wouldn’t recommend this. But if you can open your mind to it, the result is really intriguing and fun, and perhaps the densest backstory and plot I’ve seen go into an escape room There are currently Two Parts at Doors of Divergence: Heresy 1897, and Madness 1917 This review is about Heresy: You’ll start off in a bar where you’re given a drink and conversation by some of the characters in “The Rift.” They help you get acclimated to the world and the live actor interaction. Between this pre-area and the beginning of the escape room itself, Heresy is A LOT of exposition. And then it becomes evident the way you answer and interact with the actor in the room upfront can completely overhaul the puzzles you end up doing. I love that! If it weren’t for the steep (but warranted) price tag here, I’d do it again just got replay value and to see what alternative answers would lead to The set and puzzles are both extremely high quality. Not a single lock and key in the entire room, which was impressive given it’s quite sprawling. Without spoiling anything, the choices you make in this Heresy, 1896 then do effect Madness, 1917 if you choose to do both. They also have a website you can link to upon completion where you can get more details about the plot and its many branching paths It’s hard to give a “time estimate” here. At one point we overheard we had “30 minutes remaining,” but had definitely been in the room much longer than half an hour. It seems clear that the timer pauses whenever you’re in the middle of a theatrical scene. Also “escaping” the room isn’t the last thing you do. There’s more plot to be had with more choices to be made before you are given one of several endings. Our whole experience took about 2 hours from the time we entered the bar. As I said, I can’t say I’ve ever done a room like this before! Go in with an open mind ready to absorb a lot of plot and backstory and live actor conversations, and you’ll have a great time. If you simply cannot with that, I’d skip haha
The Campground

The Campground

13th Hour Escape Room - Wharton

  • Escape room
  • IRL
Madness: 1917

Madness: 1917

Doors Of Divergence

  • Escape room
  • IRL
Definitely one of the most unique escape rooms I’ve done! I’ve since described it as an Escape Room meets Sleep No More. If you detest experiences with live actors, I wouldn’t recommend this. But if you can open your mind to it, the result is really intriguing and fun, and perhaps the densest backstory and plot I’ve seen go into an escape room There are currently Two Parts at Doors of Divergence: Heresy 1897, and Madness 1917 This review is about Madness: I loved Heresy overall, but I actually think Madness was a step up even further in puzzle design! However, they were puzzles that led to significant frustration though given one of the big ones we spent so much energy on only to discover via the game master that we did it right, but it didn’t trigger properly. No exactly an issue unique to this room and I’ll still take it over lock and key haha It’s really cool how different the structure of this room is to Heresy. Whereas in Heresy you went back and forth through multiple rooms frequently, Madness traps you in one spot with your party divided in two. As you complete puzzles and advance the plot, the actors reveal elements to you that allow you to conquer the puzzles you couldn’t prior After the massive amount of exposition leading into Heresy, I was surprised how quickly we ended up actually doing puzzles in Madness by comparison. Also evidently, the whole set up of Madness changes based on your Heresy ending. All in all, I thought the synthesis of plot and puzzles was more effective than Heresy, but I can’t divorce the experience of Heresy from Madness either Although not Haunted House scary, I would not recommend the faint of heart. The story goes to pretty dark places and is more claustrophobic perhaps than other rooms out there I do hope Doors of Divergence finds its new location soon! And that their rumored third room opens along with it
The Grand Parlor

The Grand Parlor

13th Hour Escape Room - Wharton

  • Escape room
  • IRL
Ghost Light

Ghost Light

MyssTic Rooms

  • Escape room
  • IRL
Playground

Playground

The Escape Game - New York

  • Escape room
  • IRL
Prison Break

Prison Break

The Escape Game - New York

  • Escape room
  • IRL
Gold Rush

Gold Rush

The Escape Game - New York

  • Escape room
  • IRL
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