Reviews

Magnifico

Magnifico

Escaparium - Laval

  • Escape room
  • IRL
Experiencing Magnifico leaves no doubt on why it's rated so highly. This is more than an escape room. It's a labor of love. And I'm not an expert in the business side, but judging by the throughput of customers to staff ratio, they are definitely running this for the artistry and not for profit. What sets Magnifico apart beyond huge budget and set design, is the artistry. The narrative is first, and the puzzles are integrated into the narrative. I have always enjoyed rooms where the puzzles "make sense" and are part of the story, not just jammed in to be a puzzle, and this room takes it to the extreme. Each puzzle/group of puzzles has its own story introduction, and you are always working towards a narrative goal. The puzzle themselves range mostly linear but there are sections where you can work on 2 at a time, but even the linear puzzles require multiple people and teamwork, so everyone always has something to do. The grand scale of the experience is actually misleading, as the reason Magnifico is maxed for 4-6 people is how intimate the scenes are. I think 4 is the perfect amount of people for this room. I was ultimately left in awe on how much effort was put into just "entertaining" our small group of 5 people, and all the effort the MULTIPLE staff members put into acting, running the game, etc. And speaking of awe, the set design is out of this world. There are multiple very ambitious elements, some even just for ambiance and story, and Magnifico even has its own custom soundtrack! If it hasn't been clear so far, I unequivocally recommend this room, and can't wait to see if any other escape room can ever top this experience.
Hope End

Hope End

The Ministry Of Peculiarities

  • Escape room
  • IRL
Hope End has been one of my most anticipated rooms, as it is the best ranked room in southern California. As the room is spooky and didn't allow children under 12, the Capyparents went along with our extended family while the kids were at grandma's house. As soon as you walk in the immersive theater starts, with the very, very chipper intern Janice getting us set up for the room. She gave us the backstory and asked for info about us, which ends up in a cool investigation report you get to keep later. Very awesome keepsake, and probably the best one I've seen so far. Once it starts, the spooky purveyor of Hope End, Dolores Wright, appears from the darkness and guides you into the first part of the experience, which is a split start. This room is fairly standard, requiring both sides to work together, but most of the first part is essentially searching and communication. The highlight of the experience for me was the next part, in which the theater part shines strongly. Great use of the actress and the environment here, as well as a very thematic and interactive logic puzzle. Nothing new per se, but one of the best themed implementation of it I've ever seen. You're then left alone in the last room, which is 5 different non-linear puzzles that make great use of the room and the theme. I will note that due to its age, there are some components that weren't 100% working. Luckily, they didn't prevent forward progress, but did require some GM intervention. Overall, it's very clear that Hope End does 2 things very well: the atmosphere/acting, and the tying of the puzzles to the theme. Enthusiasts who demand brain boggling puzzles might be disappointed, but for everyone else, Hope End is a must try and easily proves the hype real.
40 Thieves

40 Thieves

MindTrap Escape Room - Temecula

  • Escape room
  • IRL
The Last Supper

The Last Supper

Quest Tavern

  • Escape room
  • IRL
Ink & Ashes

Ink & Ashes

Exodus Escape Room

  • Escape room
  • IRL
The Bridge Between

The Bridge Between

Quest Tavern

  • Escape room
  • IRL
I approached this one with some trepidation as I was doing this with our family, including an 8 and 4 year old. But with a few hints, we were still able to make it out just before the 75 minute mark! In retrospect, this room felt like the same amount of difficulty as their through the sugar glass room. Theming of the room is pretty good. Most of the time is spent in a bazaar shop, and the hint system is thematically integrated, though hard to hear if you're not in the first room. The third act of the room requires a bit of imagination, but I get the idea they were going for. In terms of puzzles, this one definitely has a good amount to do, with enough for 2 people or 2 groups to do at the same time. I think 4 people would be the perfect amount of people for this room. One thing that kept me from loving this room and only liking it, is that there were three color puzzles in the first room, and when some puzzles require you to do things in sequence, it makes it quite confusing on which clue belongs to which solution. Technically the sets of colors are all different, but it still sends you for a loop as you have to confirm. Also not a fan when you need to cycle through shades of the same color. There was also one puzzle that was a bit finicky in activation that needed GM help, and one puzzle we randomly solved accidentally. GMs are all great here at Quest Tavern. Overall, I liked the room and the vision the designer was going for, just those minor things with the puzzles that keep me from loving it. Still very worth doing, and my third favorite room at this location.
Winnie The Pooh

Winnie The Pooh

MindTrap Escape Room - Murrieta

  • Escape room
  • IRL
Wild Heart Ranch

Wild Heart Ranch

Wild Heart Ranch

  • Escape room
  • IRL
Through The Sugar Glass

Through The Sugar Glass

Quest Tavern

  • Escape room
  • IRL
Mutiny: Skull Island

Mutiny: Skull Island

Escape Games at the River

  • Escape room
  • IRL
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