A Knight to EscapeThe Escape EffectEscape roomIRLThere were too many instances where one side or the other just had to sit and wait. Puzzles on each side didn't necessarily connect with the story. Gamemaster didn't respond immediately for hint requests. Music was too loud making communication with our hearing impaired friend difficult. Had to explain to gamemaster where we were in solving puzzles, wasting time on multiple occasions.
SherLock StudiesThe Escape EffectEscape roomIRLI really wanted to enjoy this room. The theming was cool and the puzzles were interesting. But one of the locks didn't work even though we had the correct combination, and they didn't give us all our time back when they had to come in and force the lock open. Gamemasters were not responsive and it took several requests for help. Also, they didn't seem to be following our gameplay and would give us answers we had already solved.
Lost CityEscapology - OrlandoEscape roomIRLThis room was fun with interesting theming. Most puzzles came together well. Our game master was super responsive.
Fright Before Your EyesThe Escape EffectEscape roomIRLThis room was fun, but it's very dark so some parts are challenging. There are a few obscure clues and the gamemasters are not super responsive.
Star Trek Discovery: Damage Control [prev. Star Trek: Quantum Filament]Escapology - OrlandoEscape roomIRLThe room was all technology-based with no traditional locks. Some of the key pads weren't as responsive, but overall an easier room with interesting design and theming.
Who Stole Mona?Escapology - OrlandoEscape roomIRLThis game was fun, but there were a few puzzles that we had a hard time connecting. We used several hints because we weren't sure how to use information once we solved a puzzle.